Denis Kozlov
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kozlove.bsky.social
Denis Kozlov
@kozlove.bsky.social
CG Artist & Technologist. Author of Flight Immunity and Kozinarium. Teaching computers to draw. Things #visual, things #procedural and things Rock'n'Roll.
New showreel - #RealtimeVFX

#UnrealEngine, #Niagara, #Houdini and Fusion. With the exception of 1 DEM texture and a PBR set, all elements are scratch-built and hand-crafted, mostly procedurally.

Please feel free to DM for an extended portfolio including tech art, PCG and shading.

#gamedev
October 14, 2025 at 3:57 PM
And for something completely different - volumetric VFX and shading in #UnrealEngine fueled by the bits of #Houdini magic!

ALL SHOTS are completely interactive and captured at runtime in realtime.

#RealtimeVFX #gamedev
September 3, 2025 at 4:15 PM
This is half-resolution. All elements completely #procedural.
March 12, 2025 at 6:19 PM
This is Alice – a Micronesian Tooth Fairy!

Tropical forest dwellers, these creatures inhabit small burrows well-hidden among the tree roots or ghost fungi colonies. Mainly feed on overripe fruit, leaving characteristic marks resembling the bites of a larger animal.

#3dart #animation #kozinarium
February 18, 2025 at 6:14 PM