#UnrealEngine, #Niagara, #Houdini and Fusion. With the exception of 1 DEM texture and a PBR set, all elements are scratch-built and hand-crafted, mostly procedurally.
Please feel free to DM for an extended portfolio including tech art, PCG and shading.
#gamedev
#UnrealEngine, #Niagara, #Houdini and Fusion. With the exception of 1 DEM texture and a PBR set, all elements are scratch-built and hand-crafted, mostly procedurally.
Please feel free to DM for an extended portfolio including tech art, PCG and shading.
#gamedev
ALL SHOTS are completely interactive and captured at runtime in realtime.
#RealtimeVFX #gamedev
ALL SHOTS are completely interactive and captured at runtime in realtime.
#RealtimeVFX #gamedev
#creaturedesign #xenobiology #conceptart
#creaturedesign #xenobiology #conceptart
Here are some robots and mechs.
I'm a senior animator and I'm looking for work as a concept artist to make the statistics lie.
My portfolio on Cara here :
cara.app/bouss
Here are some robots and mechs.
I'm a senior animator and I'm looking for work as a concept artist to make the statistics lie.
My portfolio on Cara here :
cara.app/bouss
These funny-walking creatures can be found in middle latitudes and feed on mosses, fungi, lichens and plant seeds – basically everything that can be found on or near tree trunks and doesn’t fight back.
#animation
These funny-walking creatures can be found in middle latitudes and feed on mosses, fungi, lichens and plant seeds – basically everything that can be found on or near tree trunks and doesn’t fight back.
#animation
Man I draw way too slow for new works but I like it lmao anyways
Maybe this time for a bit more [eye catchy] stuff? :D
#art #chengdulittlea #OurPaint
Man I draw way too slow for new works but I like it lmao anyways
Maybe this time for a bit more [eye catchy] stuff? :D
#art #chengdulittlea #OurPaint
#creaturedesign #xenobiology #conceptart
#creaturedesign #xenobiology #conceptart
Quite a rare sight since these species prefer to avoid attention and signal their presence mainly through little wet traces they leave behind. Disliked by gardeners for these very traces and devoured shoots of decorative plants.
#animation
Quite a rare sight since these species prefer to avoid attention and signal their presence mainly through little wet traces they leave behind. Disliked by gardeners for these very traces and devoured shoots of decorative plants.
#animation
#conceptart #vehicledesign
#conceptart #vehicledesign
#creaturedesign #conceptart
#creaturedesign #conceptart
Despite the popular belief Thornsides are not poisonous. Night hunters, they use bioluminescence to attract small insects and stun them with slight electric charges.
#animation #vfx #cgi #xenobiology
Despite the popular belief Thornsides are not poisonous. Night hunters, they use bioluminescence to attract small insects and stun them with slight electric charges.
#animation #vfx #cgi #xenobiology
Small and agile. I also seem to really enjoy the animalistic metaphors in #vehicledesign.
#scifi #scifiart
Small and agile. I also seem to really enjoy the animalistic metaphors in #vehicledesign.
#scifi #scifiart
@dungeonalchemist.com
@dungeonalchemist.com
#b3d #blender #geometrynodes #procedural
#b3d #blender #geometrynodes #procedural
Small and agile. I also seem to really enjoy the animalistic metaphors in #vehicledesign.
#scifi #scifiart
Small and agile. I also seem to really enjoy the animalistic metaphors in #vehicledesign.
#scifi #scifiart
#creaturedesign #xenobiology
#creaturedesign #xenobiology
As may be deduced from the name, honey forms the base of their ration. Hurmflers (aka Bear Slugs) produce special pheromones to fool the bees into letting them enter the hive. Thick slime-covered skin provides extra protection.
#3dart #animation
As may be deduced from the name, honey forms the base of their ration. Hurmflers (aka Bear Slugs) produce special pheromones to fool the bees into letting them enter the hive. Thick slime-covered skin provides extra protection.
#3dart #animation
I've originally designed this one for our indie game Rust back in 2004 and then recreated with my new #procedural tools for the Flight Immunity #art project and also to test the tools' flexibility.
I've originally designed this one for our indie game Rust back in 2004 and then recreated with my new #procedural tools for the Flight Immunity #art project and also to test the tools' flexibility.