Eric
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3deric.bsky.social
Eric
@3deric.bsky.social
Added basic trick inputs to my skateboarding game. Tricks can be executed by a predefined series of inputs.

#godot #gamedev #indiegame #coding

Graphics by @kenney.nl
January 9, 2026 at 6:16 PM
Seine liebsten beschenkt man am besten mit dem Geschenkpapier von @benteliciousart.bsky.social.

Keine Haftung für verletzte Gefühle.
January 9, 2026 at 6:02 PM
Kid is in bed, my wife plays on the PS5 and i finally found some time to implement basic skateboarding tricks into my godot game.

Still need to find a elegant way to store all executable tricks on the player controller.

#godot #gamedev #indiegame #coding
December 28, 2025 at 8:10 PM
Me, after i visited all family members around Christmas.
kenney.nl Kenney @kenney.nl · Dec 12
I love it, it's perfect
December 14, 2025 at 6:54 PM
Everything is better with googly eyes!
December 4, 2025 at 6:37 AM
@godotengine.org is free, but its always a good idea to support free software with a small donation :).

#godot #gamedev
December 1, 2025 at 5:32 PM
Wave Function Collapse in python with pygame. Sprites by @kenney.nl

#python #gamedev #coding #creativecoding
October 19, 2025 at 3:39 PM
Reposted by Eric
October 18, 2025 at 3:45 PM
It works!

The basic wave function collapse algorithm works in pygame. At the moment the possible neighbours are preassigned. I need to automate this too.

Now i need to cleanup the code.

#python #coding #gamedev
October 18, 2025 at 12:05 PM
Made some progress with the wave function collapse algorithm.

I can collapse a world element and the neighbour elements change their entropy.

Graphics are by @kenney.nl

#coding #python #gamedev
October 16, 2025 at 5:04 PM
Started with the 'wave function collapse' algorithm in python.

I´m using pygame to visualize it. Basic setup is done. At the moment all elements have the highest entropy and display all possible objects.

#python #coding #gamedev
October 12, 2025 at 4:01 PM
Reposted by Eric
4 years ago vs 4 days ago
#eevee
October 7, 2025 at 9:24 AM
Pixelart.
October 4, 2025 at 4:28 PM
Not happy for this hacky workaround, but it works.

Had to add a additional "is_on_floor()" check additionally to my raycast function.

There were some edgecases where the capsule collider was on the floor, but my raycast reported the opposite. Fixed in two lines.

#godot #gamedev #indiegame
September 30, 2025 at 11:47 AM
Peak product design.
September 28, 2025 at 4:01 PM
Stress testing my upgraded system memory with 43 k textures of our blue marble.

Setup is based on a tutorial by Samuel Krug.

#blender #b3d #rendering #3dart
September 26, 2025 at 1:03 PM
Time for a memory Upgrade. More parallel programms, more textures and more 'Kerbal Space Program' Mods.
September 26, 2025 at 12:51 PM
Reposted by Eric
Godot's little elves have been working hard to bring out version 4.5.

Once again, congratulations to everyone involved in the project!
September 16, 2025 at 6:34 PM
Created some procedural systems for my godot skategame.

Next step will be a export script that automates mesh, collider and spline export.

#godot #blender #procedural #b3d #gamedev #geometrynodes
September 3, 2025 at 4:02 PM
Added some blendshapes for my godot skateboarding game.

Might look a bit creepy.

Blendshapes will be used to blend between male and female body types and cloth shapes.

#godot #gamedev #indiegame #coding
August 28, 2025 at 6:19 PM
Reposted by Eric
Washers and fasteners are simple, but they can still add some nice visual interest.
August 26, 2025 at 2:51 PM
Preparing different hairstyles for the export to Godot.

It looks like a unicorn.

#godot #gamedev #blender #indiegame
August 26, 2025 at 4:03 PM
Playing around with raylib and did a small pong game in C.

#coding #gamedev #programming
August 21, 2025 at 4:29 PM
Oh :O
August 16, 2025 at 12:38 PM
Continued with baking lowres assets for my godot skateboarding game.
All characters and cloth assets are based on really lowres metahuman characters. Everything is baked with ucupaint.

#godot #blender #gamedev #3dart
August 15, 2025 at 6:44 PM