Eric
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3deric.bsky.social
Eric
@3deric.bsky.social
Wave Function Collapse in python with pygame. Sprites by @kenney.nl

#python #gamedev #coding #creativecoding
October 19, 2025 at 3:39 PM
Reposted by Eric
October 18, 2025 at 3:45 PM
It works!

The basic wave function collapse algorithm works in pygame. At the moment the possible neighbours are preassigned. I need to automate this too.

Now i need to cleanup the code.

#python #coding #gamedev
October 18, 2025 at 12:05 PM
Made some progress with the wave function collapse algorithm.

I can collapse a world element and the neighbour elements change their entropy.

Graphics are by @kenney.nl

#coding #python #gamedev
October 16, 2025 at 5:04 PM
Started with the 'wave function collapse' algorithm in python.

I´m using pygame to visualize it. Basic setup is done. At the moment all elements have the highest entropy and display all possible objects.

#python #coding #gamedev
October 12, 2025 at 4:01 PM
Reposted by Eric
4 years ago vs 4 days ago
#eevee
October 7, 2025 at 9:24 AM
Pixelart.
October 4, 2025 at 4:28 PM
Not happy for this hacky workaround, but it works.

Had to add a additional "is_on_floor()" check additionally to my raycast function.

There were some edgecases where the capsule collider was on the floor, but my raycast reported the opposite. Fixed in two lines.

#godot #gamedev #indiegame
September 30, 2025 at 11:47 AM
Peak product design.
September 28, 2025 at 4:01 PM
Stress testing my upgraded system memory with 43 k textures of our blue marble.

Setup is based on a tutorial by Samuel Krug.

#blender #b3d #rendering #3dart
September 26, 2025 at 1:03 PM
Time for a memory Upgrade. More parallel programms, more textures and more 'Kerbal Space Program' Mods.
September 26, 2025 at 12:51 PM
Reposted by Eric
Godot's little elves have been working hard to bring out version 4.5.

Once again, congratulations to everyone involved in the project!
September 16, 2025 at 6:34 PM
Created some procedural systems for my godot skategame.

Next step will be a export script that automates mesh, collider and spline export.

#godot #blender #procedural #b3d #gamedev #geometrynodes
September 3, 2025 at 4:02 PM
Added some blendshapes for my godot skateboarding game.

Might look a bit creepy.

Blendshapes will be used to blend between male and female body types and cloth shapes.

#godot #gamedev #indiegame #coding
August 28, 2025 at 6:19 PM
Reposted by Eric
Washers and fasteners are simple, but they can still add some nice visual interest.
August 26, 2025 at 2:51 PM
Preparing different hairstyles for the export to Godot.

It looks like a unicorn.

#godot #gamedev #blender #indiegame
August 26, 2025 at 4:03 PM
Playing around with raylib and did a small pong game in C.

#coding #gamedev #programming
August 21, 2025 at 4:29 PM
Oh :O
August 16, 2025 at 12:38 PM
Continued with baking lowres assets for my godot skateboarding game.
All characters and cloth assets are based on really lowres metahuman characters. Everything is baked with ucupaint.

#godot #blender #gamedev #3dart
August 15, 2025 at 6:44 PM
Reposted by Eric
Testing omni-directional wrinkles #b3d #shader #geometrynodes #blender
August 15, 2025 at 5:11 PM
Reposted by Eric
I've been enjoying designing some spaceships recently :)

#conceptart #hardsurface #2dart #scifi
October 31, 2024 at 7:39 PM
Reposted by Eric
Cursed motion blur #b3d #geometrynodes
August 3, 2025 at 4:10 PM
Reposted by Eric
More translucent purple because it's so fun to look at 😍
July 31, 2025 at 1:40 AM
Reposted by Eric
*nyoom and woosh sounds*
July 31, 2025 at 2:53 AM
Reposted by Eric
First STUNTBOOST level blockout vs final art pass #gamedev
July 23, 2025 at 7:58 PM