psychology undergraduate with too many skills and interests
all yaps are my own
a) for conditional interaction, use bools
b) change colors of objects by using Renderer functionality
c) use tags to identify objects, especially during collision based triggers
d) tags are not assigned to objects by default
e) cinemachine is incredibly flexible
#gamedev
a) for conditional interaction, use bools
b) change colors of objects by using Renderer functionality
c) use tags to identify objects, especially during collision based triggers
d) tags are not assigned to objects by default
e) cinemachine is incredibly flexible
#gamedev
a) there's a lot you can do without a terrain
b) always define movements along axes, then define a Vector3, then transform.position with it.
c) make cameras follow objects with cinemachine
d) Unity UI can make you cry
e) rotate light, do not move it
#gamedev
a) there's a lot you can do without a terrain
b) always define movements along axes, then define a Vector3, then transform.position with it.
c) make cameras follow objects with cinemachine
d) Unity UI can make you cry
e) rotate light, do not move it
#gamedev