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kimisha.bsky.social
kim
@kimisha.bsky.social
24 | 🇵🇰 | 🏳️‍⚧️ | 🏳️‍🌈

psychology undergraduate with too many skills and interests

all yaps are my own
Unity 6 Day 4 insights:

a) for conditional interaction, use bools
b) change colors of objects by using Renderer functionality
c) use tags to identify objects, especially during collision based triggers
d) tags are not assigned to objects by default
e) cinemachine is incredibly flexible

#gamedev
September 3, 2025 at 3:00 PM
Unity 6 Day 3 insights:

a) there's a lot you can do without a terrain
b) always define movements along axes, then define a Vector3, then transform.position with it.
c) make cameras follow objects with cinemachine
d) Unity UI can make you cry
e) rotate light, do not move it

#gamedev
September 3, 2025 at 2:26 AM
Reading books on human-robot interaction while listening to the Detroit: Become Human soundtrack
August 19, 2025 at 3:33 PM
textures and layers textures and layers #art
August 18, 2025 at 11:52 PM
okay so when youre not working with a tutorial, is this supposed to take you 4 hours on Unity? Am I doing something wrong?
July 28, 2025 at 5:07 PM
Aaaand that's #dailyui 002 as well.
I decided to do the cliche minimalism and realized in the process that negotiating elements around space really does give you an incredibly flexible framework. Depending on what you need to evoke, there's so MUCH you can do with this.....
#design
July 26, 2025 at 5:57 PM
hello #designsky here's my shot at the #dailyui001 challenge.

I am open to feedback and critique
July 26, 2025 at 1:31 PM
OKAY okay I get it I understand why design components are important
July 26, 2025 at 1:23 PM
mhm
Krita is rly fun. I made my pfp on it

oh and also this
July 24, 2025 at 9:07 PM
Good morning.

I wake up and find out that everybody's mad at itchio. Then I go and take a look at the tea.

There's no clear reason given as to why they couldn't give any advanced notice before going on the NSFW deindexing. It's also kinda silly that their update post was haphazardly written (1/2)
July 24, 2025 at 9:10 AM