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kimisha.bsky.social
kim
@kimisha.bsky.social
24 | 🇵🇰 | 🏳️‍⚧️ | 🏳️‍🌈

psychology undergraduate with too many skills and interests

all yaps are my own
wait till you find out about figjam
October 7, 2025 at 4:43 PM
hey dostoevsky you've plagued my life enough stop plaguing my games too
October 7, 2025 at 4:37 PM
Here's hoping you get there soon <3
September 10, 2025 at 4:01 PM
Hm yea I can see how that might be a problem. Maybe those areas of gameplay can be like, little toy experiments to share, which help reach out to people on the same wavelength out there. I'm kind of aiming for something similar rn
September 10, 2025 at 9:50 AM
There might be a middle ground though. What if the team wasn't under you, just with you? "We all design, we all develop, we all work the playtesting pipeline." Exploit the cross-functionalism, everybody gets a turn at the game design bat
September 9, 2025 at 9:52 PM
I feel that. I haven't made a game yet and while I'm learning to on the fly my more experienced friend rly factchecked my rambling recently by telling me to look at where game design starts:

"There's a goal, there's rules to what you can do. The experience should be intuitive and fun, start there."
September 7, 2025 at 2:07 AM
Very spooky that I came across this while being on my first Disco Elysium playthrough I've been thinking about this
September 7, 2025 at 2:04 AM
If we want to talk about the science of game design this is an important observation!

In whatever theory of fun that you're working with, it all boils down to seeing what design facet or mechanic evokes what, and how you can tweak it and its context to make something that's fun and makes sense.
September 7, 2025 at 2:00 AM
Unity 6 Day 4 insights:

a) for conditional interaction, use bools
b) change colors of objects by using Renderer functionality
c) use tags to identify objects, especially during collision based triggers
d) tags are not assigned to objects by default
e) cinemachine is incredibly flexible

#gamedev
September 3, 2025 at 3:00 PM
Unity 6 Day 3 insights:

a) there's a lot you can do without a terrain
b) always define movements along axes, then define a Vector3, then transform.position with it.
c) make cameras follow objects with cinemachine
d) Unity UI can make you cry
e) rotate light, do not move it

#gamedev
September 3, 2025 at 2:26 AM
"idiot behind machine error" is hilarious
August 25, 2025 at 12:01 AM
This is actually really cool. There seems to be something about replay activity that keeps coming up in implicit learning and consolidation, since there's also a lot of research on hippocampal (CA1, CA2) replay linked to memory consolidation. Or maybe its a medial temporal network thing instead.
August 23, 2025 at 4:57 PM
I am now aiming to get ready for grad school in cognitive science. Areas that I'm interested in:

-AI safety, alignment and teaming
-game environments and behavior for research
-decision-making under uncertainty and risk
-collaboration and cooperation in auditing algorithmic systems, AI or not (7/7)
August 23, 2025 at 4:32 PM
So over time, I've been diversifying my skills, learning design on Figma, games in Unity, data in R and Python.

I also ended up getting a gig to train and fine-tune a diffusion model for an art style (my shell scripting experience came in handy there). I will probably self-learn Calc 3 soon (6/7)
August 23, 2025 at 4:32 PM
Right after the end of undergrad, I enrolled in Neuromatch Academy's CompNeuro course and got my first taste of everything ML/AI had to offer to and get from cognitive science. It was quite like a new world had opened up to me.

And so over time, my research interests shifted to HCI/AI Safety (5/7)
August 23, 2025 at 4:32 PM
At the age of 19, I started my undergrad. I hoped for more exposure in experimental cogsci and computational models, but found out over time that nobody in Pakistan is actually doing any work on either.

Still, I managed to learn data analysis/ML in Python and up to Calc II all on my own (4/7)
August 23, 2025 at 4:32 PM
When I was 17, I found myself heavily invested in philosophy circles online, especially on Discord.

I started reading more of philosophy, anthropology, sociology as well as learn how to work formally with logic to a decent degree, and had a ton of help from people with Masters and PhD degrees (3/7)
August 23, 2025 at 4:32 PM
I didn't have my own laptop until I was 16, and it was an old and very slow hand-me-down from a cousin.

Instead of running it for just MS Office, I decided to put Debian on it instead (lower bloatware) and learned how to work with bash, apt, file management systems and Unix shell scripts (2/7)
August 23, 2025 at 4:32 PM
Hey Dr Alexandra! Pleased to see that critical approaches to studying technology and how we engage with it are still considered important areas to focus on. Don't mind if I follow your account to keep up, excited to see what you and your team does in the future.
August 23, 2025 at 4:00 PM