psychology undergraduate with too many skills and interests
all yaps are my own
"There's a goal, there's rules to what you can do. The experience should be intuitive and fun, start there."
"There's a goal, there's rules to what you can do. The experience should be intuitive and fun, start there."
In whatever theory of fun that you're working with, it all boils down to seeing what design facet or mechanic evokes what, and how you can tweak it and its context to make something that's fun and makes sense.
In whatever theory of fun that you're working with, it all boils down to seeing what design facet or mechanic evokes what, and how you can tweak it and its context to make something that's fun and makes sense.
a) for conditional interaction, use bools
b) change colors of objects by using Renderer functionality
c) use tags to identify objects, especially during collision based triggers
d) tags are not assigned to objects by default
e) cinemachine is incredibly flexible
#gamedev
a) for conditional interaction, use bools
b) change colors of objects by using Renderer functionality
c) use tags to identify objects, especially during collision based triggers
d) tags are not assigned to objects by default
e) cinemachine is incredibly flexible
#gamedev
a) there's a lot you can do without a terrain
b) always define movements along axes, then define a Vector3, then transform.position with it.
c) make cameras follow objects with cinemachine
d) Unity UI can make you cry
e) rotate light, do not move it
#gamedev
a) there's a lot you can do without a terrain
b) always define movements along axes, then define a Vector3, then transform.position with it.
c) make cameras follow objects with cinemachine
d) Unity UI can make you cry
e) rotate light, do not move it
#gamedev
-AI safety, alignment and teaming
-game environments and behavior for research
-decision-making under uncertainty and risk
-collaboration and cooperation in auditing algorithmic systems, AI or not (7/7)
-AI safety, alignment and teaming
-game environments and behavior for research
-decision-making under uncertainty and risk
-collaboration and cooperation in auditing algorithmic systems, AI or not (7/7)
I also ended up getting a gig to train and fine-tune a diffusion model for an art style (my shell scripting experience came in handy there). I will probably self-learn Calc 3 soon (6/7)
I also ended up getting a gig to train and fine-tune a diffusion model for an art style (my shell scripting experience came in handy there). I will probably self-learn Calc 3 soon (6/7)
And so over time, my research interests shifted to HCI/AI Safety (5/7)
And so over time, my research interests shifted to HCI/AI Safety (5/7)
Still, I managed to learn data analysis/ML in Python and up to Calc II all on my own (4/7)
Still, I managed to learn data analysis/ML in Python and up to Calc II all on my own (4/7)
I started reading more of philosophy, anthropology, sociology as well as learn how to work formally with logic to a decent degree, and had a ton of help from people with Masters and PhD degrees (3/7)
I started reading more of philosophy, anthropology, sociology as well as learn how to work formally with logic to a decent degree, and had a ton of help from people with Masters and PhD degrees (3/7)
Instead of running it for just MS Office, I decided to put Debian on it instead (lower bloatware) and learned how to work with bash, apt, file management systems and Unix shell scripts (2/7)
Instead of running it for just MS Office, I decided to put Debian on it instead (lower bloatware) and learned how to work with bash, apt, file management systems and Unix shell scripts (2/7)