Peter Silk / KestrelPi
banner
kestrelpi.bsky.social
Peter Silk / KestrelPi
@kestrelpi.bsky.social
Community Support Manager @ Double Fine
Sometimes Video Games Maker and Composer
Little Scamp
He/Him.
This is a personal account with personal opinions and/or bad jokes.
Pinned
Hi! If you're actually looking for support the best thing to do is first browse our Supportal at support.doublefine.com, where there are also links to contact us.

But if you're looking for silly, extremely low-effort posts, you've come to the right place.
The Double Fine Supportal
Hello and welcome to our Support site, the Double Fine Supportal! Simply browse by the game you need help for, or search to see if you can find help…
support.doublefine.com
Reposted by Peter Silk / KestrelPi
I'm a BAFTA Breakthrough 2025!

I'm honoured to be amongst such an incredible cohort, and for BAFTA to recognise my work on Old Skies!

As a disabled, female, performer-writer in games, I am so proud to show what we can do, and with BAFTA's support the sky's the limit!

www.bafta.org/stories/brea...
November 25, 2025 at 1:26 PM
Cake Hammer Earth Apple Tap
i was going through my X archives and found this by @superpodsaga.com, which I qrt'd at some point years ago

so, let me bring the question back: what is the most useless piece of video game knowledge you know?
November 24, 2025 at 2:25 PM
In what some are predicting to be the shortest debate ever
November 24, 2025 at 2:16 PM
Lots to say about this one when it goes up on YouTube. It may not totally nail its thesis but it does do a lot to challenge the received wisdom about what makes stories engaging and does so with a surprising level of combative energy
November 24, 2025 at 1:57 PM
Woke up with a surplus of absolutely unearned energy out of nowhere so decided to return to AdventureX earlier than planned. Great day, more excellent encounters and left with a real sense of excitement about the creativity and enthusiasm for the medium I saw everywhere
November 23, 2025 at 9:49 PM
Buncha nerds
November 23, 2025 at 2:19 PM
Quick poll: elephant or castle?
November 23, 2025 at 11:30 AM
You can find anything on BlueSky.

Jokes, job postings, Zack Polanski reposting something, pet pictures, Zack Polanski reposting something, reactions to news, art, Zack Polanski reposting something, music recommendations, Zack Polanski reposting something and even Zack Polanski reposting something
November 23, 2025 at 10:25 AM
I'm doing it I'm dragging myself out of bed on a Sunday morning to go and haunt some game devs
November 23, 2025 at 9:45 AM
Very good day at AdventureX. Saw several games that looked delightful, had some laughs, met some people I expected to meet, some I absolutely did not expect to meet, saw more than one person who I hadn't seen in years, one who I wouldn't have predicted running into if you'd given me 1000 guesses
November 22, 2025 at 11:17 PM
Anyone got any of the others of these in their bag?
November 22, 2025 at 2:27 PM
AdventureXin'

Feel free to say hi!

Excuse the sleepiness
November 22, 2025 at 2:09 PM
It would be misleading for me to say time hasn't been kind to my view of Expedition 33 but it's also slightly true. Misleading because I still think it's fantastic, but true because I've had a lot of time to digest its final hours and I'm more sure than ever that I just don't think they work for me.
November 21, 2025 at 11:49 PM
Still deep in Q-UP. Which I keep hearing people call a clicker or an idle game but I don't see how it's either. In my mind an idle game is one where you fiddle with things while waiting for some resource to fill up enough to do some other things, but here if you just wait around nothing happens.
November 21, 2025 at 1:14 PM
Today I have a work thing from midnight until 3am then I need to sleep for AdventureX tomorrow so in a slight change of schedule I will be having my evening in the afternoon and my morning in the evening
November 21, 2025 at 1:00 PM
Verrrrmuch looking forward to AdventureX this weekend. I went to an early one of these I wanna say over a decade ago and it was nice, but fairly small back then.
November 20, 2025 at 12:06 PM
The metaphor of putting one's eggs in one basket makes intuitive sense but if you think about it nobody is going around with two egg baskets.
November 19, 2025 at 5:33 PM
I've decided I'm going to go to AdventureX this weekend so say hello if you like eh???
November 19, 2025 at 3:22 PM
Fisherman's Friend? Alas, 'tis my duty to be fisherman's sworn enemy. - Morrissey, probably
November 19, 2025 at 11:34 AM
Coffee break thought: it seems like a term has been settled on for games where the goal is, in some sense to make the number get big. But it's talked about like a genre, and I'm not sure it actually is. Because it seems to actually encompass a huge variety of mechanics.
November 17, 2025 at 3:26 PM
Rolled credits on Q-UP after being obsessed with it all day. I'm not done playing, I want to do the other characters. I was truly impressed by how much it made me think about the build to break through the final wall. Also, without spoiling anything, there was something I enjoyed as a Baby Steps fan
November 15, 2025 at 11:38 PM
Oh no, Q-UP is good. I'm susceptible to games where you make the number get big but I'm a bit more interested when there's more of a game around it, if it's just a clicker I'm a bit less invested. This somehow turns coin flipping into a deep build-crafting strategy game.
November 15, 2025 at 3:44 PM
Lumines really is the only falling block game aside from Tetris I've ever put any serious time into so it getting the Tetris Effect treatment is honestly perfect. Very good so far!
November 12, 2025 at 3:17 PM
Played a few more episodes of Dispatch today and continue to really love what they've done with it but also continue to be baffled why they are not letting this obviously bisexual main character follow his obviously bisexual dreams
November 12, 2025 at 2:24 PM
This is the sort of thing I think of as the 'opportunity cost' of automation, and it holds not just for creative stuff but for everything. I've talked before about how a lot of my most appreciated work in support is when I am doing stuff that is beyond the scope of a bot searching a knowledgebase.
Interviewed an audio director recently who told me how an *iconic* character catchphrase came from the voice actor improvising in the booth.

Using AI voices robs you of the chance for spontaneous, funny, ad-libbed performances that could help define your game.
If your game has voice acting, then working with the voice actors is half of your writing process. It's not complete until you've heard it interpreted and reimagined by a voice actor. And they always reimagine it in ways that elevate the writing, in ways you never would have imagined yourself.
November 11, 2025 at 3:38 PM