isaackarth.bsky.social
@isaackarth.bsky.social
Procedural Content Generation! In Video Games!

I'm currently available for hire if you are in need of having something generated, or your generated things aren't behaving.
But overall I think it is very genre-dependent, because a necessary tutorial in one genre is a puzzle-spoiling walkthrough in another.
November 14, 2025 at 10:27 PM
bsky.app/profile/djan...

Playing off Koster's theory of fun, learning how to play is often the fun part of the game, so teaching the player too much too directly can suck all the fun out of the game. It's a balancing act!
A common failure mode is that new players look up too much in the wiki and then find the game boring because they've essentially spoilered themselves.
November 14, 2025 at 10:27 PM
Systems suspense games require discoverability. You can have a wiki-heavy game (Dwarf Fortress) or a heavily tutorialized game that uses it (Stanley's Parable) but in general I suspect they tend towards a lighter touch.

polarisgamedesign.com/2023/underst...
Understanding Systems Suspense
Why is it fun to learn the rules of a videogame? Not just to play the game, but to learn it; to travel from the state of unknowing to knowing, to be surprised when a revelation subverts your expectati...
polarisgamedesign.com
November 14, 2025 at 10:22 PM
My central belief is that if you can induct the player into the core ritual of the game, everything else is a bonus. What's your core loop?

As long as the player has a sense of what they can do next and where to look for information about what to anticipate, they can learn the rest as they go.
November 14, 2025 at 10:19 PM
Games you expect to continually consult the wiki (e.g., Minecraft) have taken some steps for more discoverability, but Minecraft's in-game tutorialization is achievements.

Some markets you expect to have minutes at most to get the player onboard (f2p mobile games, etc.) so it makes sense to rush.
November 14, 2025 at 10:19 PM
Like, I think I'm seeing several categories:
- Knowledge games
- Wiki-reference games
- Onboarding games
- System suspense games
- Any others?

bsky.app/profile/brun...
November 14, 2025 at 10:19 PM
So I think you want Hal Clement, then. Mission of Gravity, etc.

As mentioned, Ander's The City in the Middle of the Night is literally climate fiction on a tidelocked planet, so probably also counts.

Forward's Dragon's Egg is set on a neutron star, but otherwise fits.
October 25, 2025 at 5:41 AM
For some things it'd be cool to be able to do the tool call completely inline; it's theoretically not a hard technical challenge to wire up a calculator as part of inference, but since it takes both training the model and editing the inference I haven't seen an implementation.
October 13, 2025 at 11:12 AM
What grad students? We cut the funding and we're replacing them with AI too.
September 3, 2025 at 11:15 PM
Reposted
Join us for:
- a peek at the 2025 Roguelike Celebration social space
- a fireside chat with @perryjon.bsky.social about design & proc gen in UFO 50
- @apepers.bsky.social talking about Designing for Systems Suspense
- @ezra-szanton.itch.io talking about Synergy Webs in Roguelike Deckbuilders
August 15, 2025 at 5:06 PM
But using the AI for necromancy is just a complicated way to use false hope to torment the grieving for your own ends.
August 4, 2025 at 10:19 PM
Which is why I never trust an AI summary that uses my own phrasing. If it can't paraphrase it, it didn't understand it well enough to generalize it, and therefore cannot be used as a signal for how well it understands the concepts involved.
August 4, 2025 at 10:19 PM
Humbug puppets are sometimes honest mistakes; the Eliza effect means that it is easy to fool ourselves into thinking that were were talking to something intelligent, only to realize that we were merely speaking to a mirror that is repeating back what we said.
August 4, 2025 at 10:19 PM
This shows up in more subtle ways; when a reporter gets a confession from GPT or someone asks a model how good it is at chess: they don't have access to that information, and you explicitly instructed it to lie to you, so why are you surprised when it lied to you? You told it to.
August 4, 2025 at 10:19 PM
There are a lot of clever ways to get more information, or better information, or fill in with other information. But there are hard limits. Just like there are a lot of ways to get more energy, but you still can't create a perpetual motion machine.
August 4, 2025 at 10:19 PM
Lack of information isn't something that can be overcome with better technology; Information Theory describes physical limits that are as immutable as thermodynamics.
August 4, 2025 at 10:19 PM