I'm currently available for hire if you are in need of having something generated, or your generated things aren't behaving.
Playing off Koster's theory of fun, learning how to play is often the fun part of the game, so teaching the player too much too directly can suck all the fun out of the game. It's a balancing act!
Playing off Koster's theory of fun, learning how to play is often the fun part of the game, so teaching the player too much too directly can suck all the fun out of the game. It's a balancing act!
polarisgamedesign.com/2023/underst...
polarisgamedesign.com/2023/underst...
As long as the player has a sense of what they can do next and where to look for information about what to anticipate, they can learn the rest as they go.
As long as the player has a sense of what they can do next and where to look for information about what to anticipate, they can learn the rest as they go.
Some markets you expect to have minutes at most to get the player onboard (f2p mobile games, etc.) so it makes sense to rush.
Some markets you expect to have minutes at most to get the player onboard (f2p mobile games, etc.) so it makes sense to rush.
- Knowledge games
- Wiki-reference games
- Onboarding games
- System suspense games
- Any others?
bsky.app/profile/brun...
I really do hate the term 'metroidbrania'. I think so do many of you. Let's nip it in the bud before it becomes something people are financially invested in.
- Knowledge games
- Wiki-reference games
- Onboarding games
- System suspense games
- Any others?
bsky.app/profile/brun...
As mentioned, Ander's The City in the Middle of the Night is literally climate fiction on a tidelocked planet, so probably also counts.
Forward's Dragon's Egg is set on a neutron star, but otherwise fits.
As mentioned, Ander's The City in the Middle of the Night is literally climate fiction on a tidelocked planet, so probably also counts.
Forward's Dragon's Egg is set on a neutron star, but otherwise fits.
- a peek at the 2025 Roguelike Celebration social space
- a fireside chat with @perryjon.bsky.social about design & proc gen in UFO 50
- @apepers.bsky.social talking about Designing for Systems Suspense
- @ezra-szanton.itch.io talking about Synergy Webs in Roguelike Deckbuilders
- a peek at the 2025 Roguelike Celebration social space
- a fireside chat with @perryjon.bsky.social about design & proc gen in UFO 50
- @apepers.bsky.social talking about Designing for Systems Suspense
- @ezra-szanton.itch.io talking about Synergy Webs in Roguelike Deckbuilders