isaackarth.bsky.social
@isaackarth.bsky.social
Procedural Content Generation! In Video Games!

I'm currently available for hire if you are in need of having something generated, or your generated things aren't behaving.
Between the tutorialization discourse and the knowledge gated game discourse, I'm gravitating toward a theory of genre specific player learning.
I'll be honest: dunno that I'm willing to buy a "we HAVE to force tutorialization down players' throats" argument in a period where games like counterstrike, dota, minecraft, roblox et al are some of the most popular games in the world
November 14, 2025 at 10:08 PM
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New Paper: Pixie: Code-Level Mechanic Generation for Game Designers. How do you connect automatic game design to real games? Pixie is a mechanic generation system for Unity games, as an example framework for how to build AGD systems into real game platforms.

Read here: ojs.aaai.org/index.php/AI...
November 14, 2025 at 6:31 PM
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Tune in to @roguelike.club in 3 hours for my talk about the analogy between physics and procedural generation! We'll see how generators can be solid, liquid or gaseous and why –just like Maxwell's Demon– designers are underrated little guys. 🍵🫖
October 26, 2025 at 2:02 PM
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This year's Roguelike Celebration steam sale is up! Check out some awesome games, and don't forget to buy tickets for the conference *this weekend*!

(also @shing.bsky.social's art is so good, I'm so glad we got them to do this year's art!!)

store.steampowered.com/curator/4122...
Roguelike Celebration 2025
a community-generated weekend of talks, games, and conversations about roguelikes and related topics
store.steampowered.com
October 21, 2025 at 7:59 PM
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I Am a Doctor Now!
Little blog announcing my dissertation is now published and readable!
(And i have not been posting here so this also serves as the announcement that I am a PhD now lol)
bjarke.it/article/i-am...
I am a Doctor Now / Bjarke.it
Bjarke A. Larsen's Blog
bjarke.it
October 14, 2025 at 12:44 AM
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Healing from my tooth extraction has been rough, please check out my Ko-fi, perhaps leave a buck? Or just share it around
Slots are open for October Vtuber models!
ko-fi.com/T6T3EC4Z/com...
September 24, 2025 at 3:34 PM
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Join us for:
- a peek at the 2025 Roguelike Celebration social space
- a fireside chat with @perryjon.bsky.social about design & proc gen in UFO 50
- @apepers.bsky.social talking about Designing for Systems Suspense
- @ezra-szanton.itch.io talking about Synergy Webs in Roguelike Deckbuilders
August 15, 2025 at 5:06 PM
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Not at all close. Novel-length plots are very hard. There has been a consistent, odd, overreaction on this.
note the date — 2019

this is a reply to OpenAI’s announcement of GPT-1

six years later, how close are we to novelist being an extinct profession?
August 15, 2025 at 12:48 AM
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This from @tressiemcphd.bsky.social hit me over the head like a mallet of truth. This is the thing. This is what I’ve been trying to warn people about perfectly crystallized. www.nytimes.com/2025/08/12/o...
August 12, 2025 at 12:03 PM
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weather: solar eclipse
Completely fix baseball with three words.
August 6, 2025 at 3:25 AM
There's two cardinal sins of talking about or working with AI that I think deserve instant excommunication:
- Cookbooks
- Necromancy
What passes for journalism in this country has become an embarrassment. Credulous engagement with corporate and political messaging with no interrogation of what’s actually happening. This is a particularly egregious example but many journalists are doing similar.
At 4p ET/1p PT, I’ll have a one of a kind interview with Joaquin Oliver. He died in the Parkland school shooting. But his parents have created an AI version of their son for a powerful message on gun violence. Plus TX Rep. @jamestalarico.bsky.social - see you soon on Substack and later on YouTube.
August 4, 2025 at 10:19 PM
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Sabina Howard-Khan
Naughty Sailor
she/her
kombuncha enjoyer
memorizes favorite poems
August 2, 2025 at 6:33 PM
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Chasity Murphy
Quiet Maestro
he/him
favorite dinosaur: Creosaurus
only knows how to cook spaghetti
August 3, 2025 at 2:25 AM
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Apple Weeks
Uncanny Infiltrator
she/her
makes homemade mead
has a tattoo of a otter
August 3, 2025 at 11:10 PM
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Roxy Lugo
Secretive Cooper
he/him
agile walk
pickles enjoyer
learns everyone's names
August 4, 2025 at 7:25 AM
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Erick Hunter
Romantic Cubist
he/him
has a scar under the right eye
plays piccolo in a band
snarky sense of humor
August 4, 2025 at 3:25 PM
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if you are interested in having a deep relationship with art of any kind, you owe it to yourself to start engaging with it the way Stacey describes here, you will have a much better time with every piece you come across and learn a ton in the process
Wow we’re having “games are art” discourse again! Just gonna leave this here.

From my dissertation:
August 4, 2025 at 1:33 AM
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Do you play video games? Have you played a LOT of video games? Show your gaming knowledge with this 5 minute survey! 🕹️👾 🔍 👀

We're conducting a study for the development of a video game search engine! If you're interested, please fill out the form at the following link: forms.gle/8F4zes2Q7MMY...
GameGoogle Search Term Survey
We are building a search engine (called GameGoogle) that searches within the content of video games for relevance to a keyword based on the elements found within the entire gameplay. This is a researc...
forms.gle
June 30, 2025 at 4:07 PM
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Initial conditions:
m1=45.5 m2=62.1 m3=56.3 (solar masses)
v1x=-4.432 v1y=5.803 v2x=-6.113 v2y=-1.121 v3x=-0.878 v3y=6.284 (km/s)
x1=-14.0 y1=9.0 x2=-2.0 y2=-23.0 x3=13.0 y3=33.0 (AU from center)
Music: Ballad with Modulations – Bourquenez
June 30, 2025 at 6:06 AM
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it's really hard to overstate how many of the most impactful writers, thinkers, etc of that era are just gone today. the games industry is infamous for burning through its devs; crit in some ways plays an even more important role in the scene's "institutional memory" but has even less continuity
June 26, 2025 at 8:47 PM
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This comes up in many of my talks (and videos). Regurgitating or reacting to even the most mundane of player actions through NPCs and related gameplay systems is a small but easy win in game design.

It helps players feel engaged as the game acknowledges your presence.
I absolutely LOVE IT when games do this reactive shit.
June 26, 2025 at 8:43 AM
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Should write a version of this talk for a purely game dev audience titled "why you want to have a historian working on your game even if you think you don't need one, and yes that means you"
Is it even a conference if you’re not doing your slides on the train
June 24, 2025 at 4:39 PM
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🧶 Fuzzy Linkography: Automatic Graphical Summarization of Creative Activity Traces

we introduce a new way to analyze user activity logs from creativity support tools…

…& illuminate patterns of creative divergence, convergence, idea development, & homogenization at scale

arxiv.org/abs/2502.04599
June 23, 2025 at 8:39 PM
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this one earned an Honorable Mention at C&C 2025. presentation tomorrow!

joint work w/ Amy Smith (QMUL), @barrettrees.com, @jatazak.bsky.social, @isaackarth.bsky.social, @cheesetalk.bsky.social, @jjyc.bsky.social, & Melissa Roemmele – some of whom are now seeking postdocs / industry research roles…
June 23, 2025 at 8:39 PM
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If your art style doesn't look completely different from page 1 to 100 is it truly a webcomic
There's a lot of folks who are afraid to start their webcomics because they don't want it to look 'ugly' or don't know if they're ready yet" but...
You just need to draw it and have something ugly and potentially 'not ready'
That's the secret to starting a webcomic!
June 20, 2025 at 7:18 PM