hogsy
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hogsy.me
hogsy
@hogsy.me
He/Him. Open-source advocate, data preservationist and a self-declared "game developer". Admin @ https://talonbrave.info & https://thedatadungeon.com

Avatar commissioned from @kewkoh.bsky.social.

#gamedev #digipres #digitalpreservation
Was playing Ghosthunter yesterday. This is the funniest glitch I've seen in a while. Wish I'd had my microphone on.
October 29, 2025 at 8:54 AM
October 12, 2025 at 8:19 AM
Did a bit more work on the compass.
October 11, 2025 at 11:11 AM
Not sure why I didn't post about it earlier, but late last month I added a gradient sky effect for the game. The one that's actually in use isn't as trippy as this, it's just for demonstration purposes. Well, unless you want to make a level that way I guess.

#gamedev #gamedevelopment
October 9, 2025 at 5:00 PM
It's now possible to merge brushes in the engine into a single object, export it and then import it into other rooms.

You can technically child the brushes to a parent node and export that but it felt a little messy rather than just doing it as one object.

#gamedev #gamedevelopment
October 5, 2025 at 1:57 PM
Gradually making progress on a compass. This'll be a lot less obnoxious when I'm done.

#gamedev #gamedevelopment
October 1, 2025 at 11:31 AM
Finally got off my fat ass and updated the camera system to support a first-person mode (which is what my game is primarily going to be using anyway).

#gamedev
August 27, 2025 at 8:17 AM
A little bit of progress on decals. Nothing particularly fancy, just clipping them relative to the face boundary.

#gamedev
August 3, 2025 at 5:44 PM