hogsy
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hogsy.me
hogsy
@hogsy.me
He/Him. Open-source advocate, data preservationist and a self-declared "game developer". Admin @ https://talonbrave.info & https://thedatadungeon.com

Avatar commissioned from @kewkoh.bsky.social.

#gamedev #digipres #digitalpreservation
Was playing Ghosthunter yesterday. This is the funniest glitch I've seen in a while. Wish I'd had my microphone on.
October 29, 2025 at 8:54 AM
Implemented some rather simple depth of field yesterday.
October 17, 2025 at 5:31 PM
October 12, 2025 at 8:19 AM
Did a bit more work on the compass.
October 11, 2025 at 11:11 AM
Setting properties was working for scene nodes, but not for entities as they're a special case in the engine. As of today, it now works for entities, and there's now automatic write/read for properties you set up with some basic validation.

Apologies for ugly UI, it's pending a rewrite 🙃
October 10, 2025 at 6:07 PM
Ah yes... Up.
October 10, 2025 at 10:35 AM
Not sure why I didn't post about it earlier, but late last month I added a gradient sky effect for the game. The one that's actually in use isn't as trippy as this, it's just for demonstration purposes. Well, unless you want to make a level that way I guess.

#gamedev #gamedevelopment
October 9, 2025 at 5:00 PM
It's now possible to merge brushes in the engine into a single object, export it and then import it into other rooms.

You can technically child the brushes to a parent node and export that but it felt a little messy rather than just doing it as one object.

#gamedev #gamedevelopment
October 5, 2025 at 1:57 PM
Gradually making progress on a compass. This'll be a lot less obnoxious when I'm done.

#gamedev #gamedevelopment
October 1, 2025 at 11:31 AM
Well that was a pain, but my engine now supports variable pitch fonts correctly.

#gamedev #gamedevelopment
September 27, 2025 at 2:18 PM
I stand corrected, it does. It's under... Uh... Highlights for some reason, when looking at a profile.
September 26, 2025 at 10:25 AM
There are some really weird accounts on GitHub that just seem to follow and unfollow over and over? I wish GitHub had a block feature.
September 26, 2025 at 10:20 AM
I'm really not even sure where to start on this as to why it's so... Wrong...
September 25, 2025 at 8:41 AM
Having fun with the camera on my new phone.
September 7, 2025 at 10:39 AM
I fucking hate this country. And this is about as much of a mess as I expected it to be; Hatred isn't blocked. Postal 2 isn't blocked. But some game called TurretGirls, which, as far as I'm aware doesn't have NSFW content, is blocked.
August 29, 2025 at 3:18 PM
Finally got off my fat ass and updated the camera system to support a first-person mode (which is what my game is primarily going to be using anyway).

#gamedev
August 27, 2025 at 8:17 AM
What... ? So I had it on pre-order. Game is out today. I'm apparently getting it on Thursday. But if I bought it *now*, I could get it tomorrow!? 🤨
August 26, 2025 at 4:11 PM
You want the BBFC to review *everything* published online to make sure it's extra safe? Alright, good luck with that.
August 19, 2025 at 10:36 AM
Really nice video talking about Anvil's rendering architecture here. youtu.be/CcYq18bkvyU

Wasn't expecting it to be followed up with a quick video of the Perforce history though. Seems to start off in April 2004, which I think makes sense, following Sands of Time. Just wish it wasn't so low res :(
August 14, 2025 at 8:03 AM
Went for a lovely walk yesterday.
August 8, 2025 at 11:41 AM
Went to Arundel castle today.
August 5, 2025 at 5:58 PM
A little bit of progress on decals. Nothing particularly fancy, just clipping them relative to the face boundary.

#gamedev
August 3, 2025 at 5:44 PM
Gradually working on the new timeline view for thedatadungeon.com - not quite what I had in mind for it, but it's gradually getting there. This will automatically provide a timeline of all publications and distributions, and eventually more.

#digipres #digitalpreservation #gamepreservation
August 1, 2025 at 7:31 PM
I really don't want to do a face scan, but after multiple attempts with different cards... This makes me suspicious as heck.
July 24, 2025 at 7:10 AM
oxtest1. Last image is Crash highlighted just to give you an idea of how large the area is.
July 16, 2025 at 7:57 PM