(pharr.org/matt/blog/20...)
(pharr.org/matt/blog/20...)
The photon mapper is up on the Dev branch on the github
The photon mapper is up on the Dev branch on the github
youtu.be/wA1KVZ1eOuA?...
youtu.be/wA1KVZ1eOuA?...
This is a Julia fractal with a linear interpolation of the distance function between iteration counts. Starts by interpolating between 1 and 3 iterations, then 3 and 5, etc...
The material also changes for no particular reason...
#metalrt #rendering #fractal
This is a Julia fractal with a linear interpolation of the distance function between iteration counts. Starts by interpolating between 1 and 3 iterations, then 3 and 5, etc...
The material also changes for no particular reason...
#metalrt #rendering #fractal
Starting by looking closely at a drop and going through the color spectrum, we can see the diffraction at play: the refracted scene appears to move due to the changing ior.
Starting by looking closely at a drop and going through the color spectrum, we can see the diffraction at play: the refracted scene appears to move due to the changing ior.
The high resolution one has close to 1 billion spheres.
#metalrt #rendering
The high resolution one has close to 1 billion spheres.
#metalrt #rendering
All the authors are listed on the page. There are some gems in there!
#metalrt #rendering
All the authors are listed on the page. There are some gems in there!
#metalrt #rendering
When I was a kid playing on my parents' Mac Plus and read that computers could one day fit in your pocket - *this* is what I imagined it would look like.
blog.1bitrainbow.com/pico-mac-nano/
When I was a kid playing on my parents' Mac Plus and read that computers could one day fit in your pocket - *this* is what I imagined it would look like.
blog.1bitrainbow.com/pico-mac-nano/
Not a bad result, but I'm disappointed not to see better refracted light trails under the sphere.
#metalrt #rendering
Not a bad result, but I'm disappointed not to see better refracted light trails under the sphere.
#metalrt #rendering
Some of these are 100M triangles. Plenty of detail in there.
#metalrt #rendering
Some of these are 100M triangles. Plenty of detail in there.
#metalrt #rendering
#metalrt #rendering
#metalrt #rendering
Couple of drawbacks: it's very slow and it's not very effective.
#metalrt #rendering
Couple of drawbacks: it's very slow and it's not very effective.
#metalrt #rendering
#metalrt #rendering
#metalrt #rendering
#MetalRT #rendering
Top-left: Typical path-tracer with a simple triangle-based model.
Other three: Same model input, with increasing displacement added while tracing the rays.
#MetalRT #rendering
Top-left: Typical path-tracer with a simple triangle-based model.
Other three: Same model input, with increasing displacement added while tracing the rays.
#metalrt #rendering
#metalrt #rendering