Lionel Lemarié
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hikey.org
Lionel Lemarié
@hikey.org
Rendering, ray tracing, Metal API.
July 20, 2025 at 7:53 PM
July 20, 2025 at 12:42 PM
July 19, 2025 at 11:14 PM
July 16, 2025 at 12:58 AM
July 15, 2025 at 9:32 PM
Another view of the same scene.
July 15, 2025 at 5:59 PM
Another render. This one also transitions between fractal powers (squared to cubed).
#fractal
July 15, 2025 at 12:34 PM
Morphing fractal shapes.

This is a Julia fractal with a linear interpolation of the distance function between iteration counts. Starts by interpolating between 1 and 3 iterations, then 3 and 5, etc...
The material also changes for no particular reason...

#metalrt #rendering #fractal
July 15, 2025 at 12:31 PM
I tried a quick animation, but again it's missing a big part without the caustics. This is moving the income ray very slightly left and right.
July 11, 2025 at 1:04 PM
Fly-through for better context.
July 10, 2025 at 3:05 PM
The rainbow is still elusive...
But how about subsurface scattering the hard way? By rendering tiny diffuse particles (atoms?) to simulate the many internal bounces of the surface.
Looks a little bit like sugar.
July 9, 2025 at 2:15 AM