.url//GRAE
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grae.software
.url//GRAE
@grae.software
[GENERALLY RECOGNIZED AS ENTERTAINMENT]
http://grae.software

Currently making Tascots, a make-your-own desktop pet game!
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It's my very greatest pleasure to announce the project I've been working on the past year: Tascots! The Make-Your-Own Desktop Pet Game!

Say hello to our little queen, Button the Mouse.
Happy Holidays, I'm releasing my very small TwitchIRC addon for #Godot 3 and 4. It reads chat messages with no login and can even post to chatrooms if you have a valid oauth token.

It all runs in a small, simple single script. Enjoy :)
github.com/Harpeaux/Twi...
GitHub - Harpeaux/TwitchIRC-for-Godot: a very small Twitch IRC chat reader
a very small Twitch IRC chat reader. Contribute to Harpeaux/TwitchIRC-for-Godot development by creating an account on GitHub.
github.com
December 14, 2025 at 11:40 PM
Watching twitch in the godot editor, as #godot intended

(this was a little side project to get twitch integration set up for future Tascots features 👽)
December 13, 2025 at 8:55 PM
More TestLab features! This time for the Sit and Eat add-ons.

I didn't demonstrate it here, but Eat also has a subsetting for where the food sits when being eaten!

#tascots #godot
November 30, 2025 at 4:57 PM
Oh man it's fun to finally get to test these new features.

Certain animations have sub-settings, like where exactly an item sits when your Tascot holds one!
November 26, 2025 at 6:37 PM
Reposted by .url//GRAE
May 14, 2025 at 6:52 PM
Reposted by .url//GRAE
May 14, 2025 at 6:52 PM
After a million years of refactoring, I can finally show cool stuff again, like the ability to change your Tascot's hitbox to match their sprites more accurately!

#tascots #godot
November 22, 2025 at 11:28 PM
Reposted by .url//GRAE
november kinda feels like this
November 20, 2025 at 1:43 PM
Button told me I had to draw her at this angle for some reason
November 20, 2025 at 7:08 AM
Reposted by .url//GRAE
finally a normal software license that definitely holds up really well
November 16, 2025 at 11:19 PM
"nobody told me you have to make the whole thing" except it's "nobody told me you have to put it all back together after breaking it for a refactor"
November 13, 2025 at 6:57 AM
Reposted by .url//GRAE
October 28, 2025 at 8:07 PM
Since I don't have anything visually interesting, I figured I'd talk about the particulars of the latest overhaul of the Tascot's behavior scripting, and the setup I created to handle motives and the multiple steps their programming has to take to achieve their goals! #godot #tascots 🧵
October 26, 2025 at 9:49 PM
Reposted by .url//GRAE
Recently completed a complete overhaul of the behavior trees to make them more modular!

Tascots now string different actions together to accomplish a goal. e.g. why sit on the ground if there's a chair nearby?

#godot #tascots
August 6, 2025 at 9:17 PM
Reposted by .url//GRAE
I should be working on the meatier stuff, but adding fun little conveniences to TascotMaker2 is more fun. Like the editor showing you how the system uses fallback sprites in realtime!

#godot #tascots
August 9, 2025 at 4:21 AM
Reposted by .url//GRAE
Recently added some additional flexibility to the DialogMaker's Advanced Mode. Now playtesting your dialogue's timing and pronunciation is even easier!

#tascots #godot
September 10, 2025 at 5:48 AM
Reposted by .url//GRAE
Some nice progress on the sprite Import Menu, which now has enough functionality to easily clip out individual sprites from spritesheets!

#tascots #godot
September 20, 2025 at 9:49 AM
I'm deep in the mines and have nothing fun to show for a little while so indulge me as I repost some of my teaser greatest hits 🛸
October 25, 2025 at 4:16 AM
Reposted by .url//GRAE
October 6, 2025 at 4:16 PM
In TascotMaker2, CUSTOM animation states have been expanded to have an INTRO, BODY, and OUTRO animation!

You can define how many times the middle/body animation loops, or let it loop indefinitely until uploaded audio completes!

#tascots #godot
October 7, 2025 at 12:41 AM
Reposted by .url//GRAE
drew this way back before I announced Tascots and then forgot to post it lol. wanted to draw Button like the OS-tan mascots
October 3, 2025 at 11:19 PM
Reposted by .url//GRAE
Genuinely powerful words to live by.
September 22, 2025 at 1:58 AM
Some nice progress on the sprite Import Menu, which now has enough functionality to easily clip out individual sprites from spritesheets!

#tascots #godot
September 20, 2025 at 9:49 AM
A lot of my focus for TascotMaker2 is designed around exteremely casual and even shitpost-style usage.

If you want to make a professional Tascot in earnest, the features are there!

If you want to shift-drag a bunch of random jerma pngs into the editor, you can do that too!
September 18, 2025 at 8:33 PM
I couldn't help myself so TascotMaker version 2 now allows oversized sprites to be imported via a new Import window (WIP) that lets you choose between resizing or cropping the sprite to fit the standard Tascot format 🤌✨

#tascots #godot
September 18, 2025 at 8:53 AM