http://grae.software
Currently making Tascots, a make-your-own desktop pet game!
The MIND script sets the motive and then consults the FSM.
The FSM contains a flowchart for each behavior, and as long as the motive is set, it can check the flowchart to resume what it was doing:
The MIND script sets the motive and then consults the FSM.
The FSM contains a flowchart for each behavior, and as long as the motive is set, it can check the flowchart to resume what it was doing:
Next I made their decision-making script save a MOTIVE, so they can repeatedly check on what they should be doing.
For example, Here's how they address being hungry:
Next I made their decision-making script save a MOTIVE, so they can repeatedly check on what they should be doing.
For example, Here's how they address being hungry:
These states define specific behaviors, and the Manager can switch between them. Like standing in IDLE or walking in MOVE
These states define specific behaviors, and the Manager can switch between them. Like standing in IDLE or walking in MOVE
You can adjust your Tascot's hitbox to match your sprites, set a global offset for all sprites or even adjust individual sprite offsets!
#tascots #godot
Adding little details like warning the user if they've already added a tag or forcing the user to hear their keystrokes even if they have a silent keyboard (you're welcome)
Adding little details like warning the user if they've already added a tag or forcing the user to hear their keystrokes even if they have a silent keyboard (you're welcome)
Thanks to our lovely backers for helping me push dozens of hot fixes and squash hundreds of bugs, this project runs on your generosity and enthusiasm!!
Here's a sneak peek at the new TascotMaker2 editor ✨
Thanks to our lovely backers for helping me push dozens of hot fixes and squash hundreds of bugs, this project runs on your generosity and enthusiasm!!
Here's a sneak peek at the new TascotMaker2 editor ✨
(Version 2 of the TascotMaker is getting a lot of neat upgrades!)
#godot #tascots
They experience emotional fluctuations based on events that occur to them, their needs bars, or via authored dialogue triggers!
They experience emotional fluctuations based on events that occur to them, their needs bars, or via authored dialogue triggers!
Birthdays, age, species, favorite foods, personality types and more!
You can also make sure to leave your mark with your own personal ~Author Signature~
Birthdays, age, species, favorite foods, personality types and more!
You can also make sure to leave your mark with your own personal ~Author Signature~
0.003 has fully implemented the CUSTOM menu in the TascotMaker, which synergizes with the DialogMaker to allow you to play your custom animation in the dialog you write!
Thank you to all our wonderful backers for your continued support! ko-fi.com/urlgrae
0.003 has fully implemented the CUSTOM menu in the TascotMaker, which synergizes with the DialogMaker to allow you to play your custom animation in the dialog you write!
Thank you to all our wonderful backers for your continued support! ko-fi.com/urlgrae
If you give a line a variant, it'll be selected at random! This can help you get more personality and uniqueness out of your Dialog!
If you give a line a variant, it'll be selected at random! This can help you get more personality and uniqueness out of your Dialog!