Learn more at: https://www.khronos.org/gltf/
Learn more: www.khronos.org/blog/project...
#gamedev #gltf
Learn more: www.khronos.org/blog/project...
#gamedev #gltf
www.khronos.org/blog/showcas...
#sample #assets #glTF #models
www.khronos.org/blog/showcas...
#sample #assets #glTF #models
Feels great to present these new integrations at SIGGRAPH this week, and having them available for download, finally!
🤫 Oh, and in case you consider a monthly / yearly sub:
With code "Rapid3DTools15", you'll get 15% off this August 🎉
Blender
Unreal Engine
Maya
3ds Max
Adobe Substance
Watch the release video & level up your workflow! 🎥
#RapidPipeline #GameDev #VFX #Animation #LaunchDay
Feels great to present these new integrations at SIGGRAPH this week, and having them available for download, finally!
🤫 Oh, and in case you consider a monthly / yearly sub:
With code "Rapid3DTools15", you'll get 15% off this August 🎉
Full Khronos schedule: www.khronos.org/events/siggr...
#glTF #PBR #avatar #MPEG
Full Khronos schedule: www.khronos.org/events/siggr...
#glTF #PBR #avatar #MPEG
khr.io/1lp
#Gaussian #splats #glTF
khr.io/1lp
#Gaussian #splats #glTF
The Creation Guidelines is a comprehensive and continuously updated resource designed to help 3D artists create photorealistic, commerce-ready assets for web!
khr.io/1ld
#3d #gltf
The Creation Guidelines is a comprehensive and continuously updated resource designed to help 3D artists create photorealistic, commerce-ready assets for web!
khr.io/1ld
#3d #gltf
State of 3D Asset Interoperability using USD and glTF
Monday, August 12 | 2:00–3:30pm PDT
metaverse-standards.org/event/siggra...
#USD #glTF #standards
State of 3D Asset Interoperability using USD and glTF
Monday, August 12 | 2:00–3:30pm PDT
metaverse-standards.org/event/siggra...
#USD #glTF #standards
🔗 www.nianticspatial.com/blog/khronos...
🔗 www.nianticspatial.com/blog/khronos...
* Minimal OpenGL / compute shader traversal example
* OpenCL TLAS/BLAS 'tinyscene' demo (see video).
Example 2 uses Lighthouse 2 scene data with materials and full GLTF animation.
github.com/jbikker/tiny...
* Minimal OpenGL / compute shader traversal example
* OpenCL TLAS/BLAS 'tinyscene' demo (see video).
Example 2 uses Lighthouse 2 scene data with materials and full GLTF animation.
github.com/jbikker/tiny...
cesium.com/events/cesiu...
cesium.com/events/cesiu...
Learn more: www.khronos.org/events/awe-2...
#AWE #AWE25
Learn more: www.khronos.org/events/awe-2...
#AWE #AWE25
Learn more: khr.io/1ix
Learn more: khr.io/1ix
Introducing the release of Babylon.js 8.0!!
#babylonJS8
aka.ms/babylon8Blog
youtu.be/kKaomUggipQ
Not a member, join us: metaverse-standards.org/members/
#glTF
Not a member, join us: metaverse-standards.org/members/
#glTF
See agenda and register: www.khronos.org/events/3d-on...
See agenda and register: www.khronos.org/events/3d-on...
blog.bentley.com/insights/ben...
blog.bentley.com/insights/ben...
youtube.com/watch?v=ViFR...
youtube.com/watch?v=ViFR...
sandbox.babylonjs.com
sandbox.babylonjs.com
Learn more: www.khronos.org/blog/explori...
Learn more: www.khronos.org/blog/explori...