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glTF
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GL Transmission Format is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications.

Learn more at: https://www.khronos.org/gltf/
Project Dogwalk is a Blender Studio R&D project to build a small game in 4 months using an all open source pipeline, with Blender as the Digital Content Creation hub, Godot as the game engine, and glTF as the exchange format at the center.

Learn more: www.khronos.org/blog/project...
#gamedev #gltf
October 20, 2025 at 1:29 PM
The Babylon.js Sandbox allows for previewing and inspecting #glTF assets. With Scene Explorer, you can browse though the structure of the scene that is stored in the glTF asset. The Inspector panel provides additional statistics and debug functionality for the scene elements.

sandbox.babylonjs.com
February 14, 2025 at 2:12 PM
In this new blog, we take a look at the progress of the glTF External Reference Format that will enable creators to efficiently combine multiple glTF assets into sophisticated scenes.

Learn more: www.khronos.org/blog/explori...
February 11, 2025 at 2:57 PM
The glTF Sample Viewer (github.khronos.org/glTF-Sample-...) allows you to quickly view glTF assets via drag-and-drop, as well as browsing through the full list of official glTF Sample Assets. The glTF Ecosystem Explorer (ecosystem.khronos.org) lists further resources.
January 29, 2025 at 6:20 PM