Max Limper
maxontech.bsky.social
Max Limper
@maxontech.bsky.social
@glTF.bsky.social co-creator & open 3D formats supporter 🤝
CEO @rapidpipeline.bsky.social

https://max-limper.de
Super happy about this new integration to make "CAD-to-rendering" workflows easy

... with the combined superpowers of RapidPipeline and Substance Painter 🙌🚀

You can try it out for free 👇
🎨 Speed up CAD texturing with RapidPipeline for Substance Painter!

Auto UV Atlas per material, fast SolidWorks import, and glTF export, all in one streamlined workflow.

👉 Try it for free: rapidpipeline.com/en/adobe-sub...
August 28, 2025 at 7:34 AM
This is a fantastic example for everyone working professionally in 3dsMax

Fully local, and great results with a single click ✅🚀
🚀 Optimize high-poly 3D models in 3ds Max with RapidPipeline!
This month’s showcase: a wicker sofa goes from 1M to 20.5K faces using Remesh & Bake Holes.

🔗 rapidpipeline.com/en/blog/3d-m...

#3dsMax #RapidPipeline #3DModeling #TechArt
August 26, 2025 at 4:09 PM
Reposted by Max Limper
My spatial heritage group on LinkedIn has reached over 1,600 members 🎉 linkedin.com/groups/13126...

I used @rapidpipeline.bsky.social's new @blender.org plugin to locally optimise geometry and texture atlases for this little scene.
August 24, 2025 at 8:42 PM
Reposted by Max Limper
🚀 RapidPipeline for Unreal Engine is live!
Fix mesh issues like winding order, misaligned faces & more—right inside UE.

✅ No reimporting
✅ One-click fixes
✅ Normals, geometry & vertex tools

🔧 Try it free: rapidpipeline.com/en/unreal-en...
August 25, 2025 at 10:20 AM
This should be interesting for everyone in apparel working with digital fashion models
🚀 RapidPipeline is now live in 3DS Max!
Remesh complex models, bake decals into textures, and cut polycounts from 700K to 8K—fast.
Perfect for game devs & 3D artists.

🎥 Watch the tutorial:
rapidpipeline.com/en/autodesk-...
August 18, 2025 at 11:51 AM
Reposted by Max Limper
🚀 RapidPipeline just got a major upgrade!
Our new Blender UI makes simplifying 3D models easier than ever.

Use Decimate & Bake Atlas to:
✅ Cut poly count
✅ Merge materials
✅ Keep visual quality

Perfect for game devs & 3D artists. Try it for free!
rapidpipeline.com/en/blender/?...
August 15, 2025 at 9:34 AM
The 😺 is out of the bag 🎉🙌🏆🙌🎉

Feels great to present these new integrations at SIGGRAPH this week, and having them available for download, finally!

🤫 Oh, and in case you consider a monthly / yearly sub:
With code "Rapid3DTools15", you'll get 15% off this August 🎉
🚀 RapidPipeline now supports 5 major integrations:

Blender
Unreal Engine
Maya
3ds Max
Adobe Substance

Watch the release video & level up your workflow! 🎥
#RapidPipeline #GameDev #VFX #Animation #LaunchDay
August 11, 2025 at 2:05 PM
Reposted by Max Limper
🚀 RapidPipeline now supports 5 major integrations:

Blender
Unreal Engine
Maya
3ds Max
Adobe Substance

Watch the release video & level up your workflow! 🎥
#RapidPipeline #GameDev #VFX #Animation #LaunchDay
August 11, 2025 at 11:59 AM
Reposted by Max Limper
“Most brands only unlock 30% of the value of 3D.”
Why? Because they stop at the visuals.
It’s the iceberg effect 🧊
New clip from our podcast w/ Jonathan Beals (Adobe, ex-Nike) 📺
Full ep 🎧 youtube.com/watch?v=nbaG...

#DigitalTwins #3DDesign #PodcastClip #VirtualForReal
August 10, 2025 at 10:51 AM
Looking forward to seeing you in Vancouver? ;-)
Excited to be part of #SIGGRAPH2025 in Vancouver!
🎯 Booth 606 | Aug 10–14
Live demos, real 3D workflows, and something special coming soon 👀
#RapidPipeline #3DWorkflows #RapidPipeline #3Dpipeline #DigitalTwins #ecommerce #3Dtech
August 6, 2025 at 9:21 PM
Reposted by Max Limper
✨ Optimize your 3D animation for real-time like a pro! RapidPipeline removes redundant keyframes with 3 smart modes: Conservative, Aggressive, Extreme. Faster loads, smoother playback, leaner assets.

Try it for free
👉 www.rapidpipeline.com/en/blog/3d-m...
July 29, 2025 at 2:00 PM
This was a great episode, and fun to record too! 🎉

Jonathan, who is now at @Adobe , shared experiences from almost one decade at @Nike , where he established 3D digital material workflows.

If you're interested in 3D digital twins for the real world, go check it out! 👇🎧
🎙️ New #Podcast: Why 70% of digital transformations fail 🚨
w/ Jonathan Beals (Adobe · ex-Nike)
From saving $100K+ with 3D at Nike to the future of AI + design
💡 Insights, strategy & vision

🔗 Watch: www.youtube.com/watch?v=nbaG...

#DigitalTwins #3DDesign #Innovation #AI
Why 70% of Digital Transformations Fail, and How to Succeed
YouTube video by RapidPipeline
www.youtube.com
July 25, 2025 at 6:43 AM
Reposted by Max Limper
• Photogrammetry with RealityScan.
• Asset optimisation with @rapidpipeline.bsky.social.
• Scene layout with @blender.org.
• Rendering in @twinmotion.bsky.social.
• Augmented reality with @adobe.com Aero.
July 14, 2025 at 11:59 AM
Reposted by Max Limper
I wrote something about a recently completed digitisation and augmented reality project I undertook for the Saudi Arabia Ministry of Culture and ArcheoConsultant 🔗 open.substack.com/pub/nebulous...

#GLAM3D #3DforCulture #museums #heritage #art #history #photogrammetry
July 14, 2025 at 11:59 AM
The devil is in the details ... what if you wanna auto-center a batch of 3D models for AR, and they are wall-mounted items, or ceiling-mounted items? 🤔

After more than 6 million assets processed, I feel we are starting to have an out-of-the-box answer for almost anything 😁
Misaligned or mis-scaled 3D assets? RapidPipeline’s Model Edit tools fix that fast:

📏 Auto scale correction
🎯 Precise origin alignment (center, bottom, etc.)
👀 Visual bounding box previews

Perfect placement = better UX.

rapidpipeline.com/en/automated...

#3DAssets #RapidPipeline #3DTools #Web3D
July 11, 2025 at 11:22 AM
Going from CAD to clean meshes for real-time 3D has always been a messy, tedious workflow ... 😬

Until now 🙌

Here's a workflow from CAD to a real-time in one step, via Blender + the latest RapidPipeline add-on✨

Thoughts? What's your favorite DCC tool for such tasks? 🤔
July 4, 2025 at 3:33 PM
Reposted by Max Limper
🚀 #Zakeke’s new Optimizer Tool is now live, powered by #RapidPipeline.
✅ Auto-convert to #GLB
✅ One-click model #optimization
✅ Web-ready 3D in seconds
Proud of this long-term collaboration!
📖 Full story: rapidpipeline.com/en/blog/how-...
#Web3D #3Doptimization #eCommerce3D
July 3, 2025 at 1:32 PM
How do your @glTF & VRM files perform in practice? 🚀

Wouldn't it be great to have a free a "3D version" of Google's Page Speed Insights?

Enter glTF performance insights! 🎉

Try it yourself, would love to get your feedback!🙌

rapidpipeline.com/en/performan...
June 30, 2025 at 4:44 PM
Reposted by Max Limper
✈️ Step into the cockpit of the Spirit of St. Louis and see a 1920s transatlantic plane in stunning 3D!

🔍 Discover archive-backed tech, explore interactive mesh, and grab source files.

🙏 Big thanks to our team & Smithsonian Institute!

rapidpipeline.com/en/blog/3d-m...

#Aviation #Photogrammetry
June 30, 2025 at 12:54 PM
Reposted by Max Limper
Shading can make or break your model. RapidPipeline gives you full control with advanced Mesh Normals tools:

✅ Set hard angle thresholds
✅ Use face-weighted normals
✅ Sharpen edges & smooth curves

🎯 Small tweaks = big visual payoff.

rapidpipeline.com/en/automated...

#3DModeling #MeshNormals
June 26, 2025 at 1:01 PM
Reposted by Max Limper
Struggling to convert high-res 3D assets for web?

⚡ RapidPipeline auto-converts CGI zips (3DS Max + Vray) into PBR formats like GLTF, FBX & USDZ.

Auto material conversion
Real-time previews
Deep QC + AO baking
Huge file size reductions

rapidpipeline.com/en/cgi-to-pb...
June 24, 2025 at 10:25 AM
Why this is pretty cool:

You can bring your CAD from SOLIDWORKS, PTC Creo, Parasolid, Rhino, ... and get it converted/tessellated, optimized for rendering, get an AO map baked, etc., ... then exported to glTF, FBX or USD(Z)

➡️ All in 1 click! ✨

Try it yourself!
Effortlessly convert CAD to 3D with RapidPipeline!
🔹 Auto tessellation: Fine, Medium, or Coarse
🔹 1-click optimize & export: GLB/USDZ
🔹 Real-time 3D embeds + QR codes

Try it free or chat with us: rapidpipeline.com/en/3d-format...

#CAD #3D #TechTips
June 11, 2025 at 11:20 AM
Nice example on animation optimization - check out the crowded stadium example in the second half of the video! 🏟️
Shrink file sizes with RapidPipeline Animation Optimization!

✨ In this walkthrough, you’ll learn to:
🚀 Enable the Optimize tab
⚙️ Choose optimization levels: Conservative, Aggressive, Extreme
🎞️ Maintain high-fidelity motion while reducing memory usage

rapidpipeline.com/en/3d-model-...
June 6, 2025 at 11:25 AM
❓How do you go from raw CAD data to a lightweight, clean 3D model in Blender? So many tedious steps involved ...

🎉 RapidPipeline for Blender to the rescue! 🎉

LIVE on ProductHunt today, with free trial:
www.producthunt.com/products/rap...

Thanks for your support & feedback! 🤝
June 3, 2025 at 8:52 AM
Reposted by Max Limper
We broke down the 4 core pillars behind scalable 3D DPC workflows, based on our talk with Kristian Sons (ex-Adidas).

📖 Read the article → rapidpipeline.com/en/blog/the-...
🎧 Listen to the episode → podcast.rapidpipeline.com
#DigitalTwins #3DWorkflows #DPC
May 29, 2025 at 10:09 AM