Ken Murdock
giragast.bsky.social
Ken Murdock
@giragast.bsky.social
Northern Irish.
Principal Game Systems Engineer, whatever that might be, somewhere.
315.5 complete days watching streamers, and somehow turned 2025 into a leap year
December 2, 2025 at 10:25 PM
Last day of work for the year!

And now 6 long weeks of ???
November 27, 2025 at 11:06 PM
Reposted by Ken Murdock
Testing the waters with something a little different: a sci-fi decal/vector pack. Not sure if there's interest in this sort of thing, but they're fun to make. Got ideas for other packs and more pay what you want stuff in the pipeline.

strideh.itch.io/sci-fi-semio...
Sci-Fi Semiotics Decal Pack by Strideh
Science fiction symbology for safety-conscious starfarers.​
strideh.itch.io
November 26, 2025 at 2:11 PM
Big cryptography nerd here (up until computers made people redundant) so this is definitely up my street
Renowned indie studio Inkle announces something quite different: a found-footage World War 2 code-breaking mystery www.eurogamer.net/renowned-ind...
November 22, 2025 at 2:44 AM
I can't describe just how much I *zooms in* hate *zooms out* the new dynamic zoom trend in talky videos

It's like adding three exclamation marks at the end of your boring sentence that no-one cares about!!!
November 20, 2025 at 3:23 AM
Reposted by Ken Murdock
► The @routinegame.bsky.social devs at Lunar Software sat down with us to talk about different aspects of the game’s development.

Get to know the team even better in their newest devblog: store.steampowered.com/news/app/606...
November 18, 2025 at 7:00 PM
What fictional creature/villain traumatised you as a kid?
November 15, 2025 at 10:25 PM
Watched the original Star Wars trilogy Theatrical Versions today

I love a good model, especially when they blow up - look at this thing
November 14, 2025 at 9:42 PM
Two of the older Index controllers are £260, there's just no way the new headset + controllers are affordable, surely
November 13, 2025 at 12:34 AM
PS5 is 5 years old and still has only like 6 games on it
November 11, 2025 at 10:39 PM
Fakey camera detection by outputting encoded entity UIDs from the shader

Rendering each camera to a 320x240 texture, so the CPU readback isn't too slow, but it should probably be a compute shader (which I've not done before, but looks like threading)

#Godot
November 11, 2025 at 3:22 AM
Arsing about with Godot and trying to get the same World to render differently from different cameras

There's seemingly no built-in way to catch when a viewport is activated or to override materials per-viewport...
November 10, 2025 at 1:58 AM
Reposted by Ken Murdock
OPPORTUNITY! Creative Assembly - UK - Principal Narrative Designer

Not affiliated. Shares welcome!

www.creative-assembly.com/careers/view...
Principal Narrative Designer | Creative Assembly
As a Principal Narrative Designer, you will be tasked with creating and implementing engaging dialogue and compelling characters. You will craft the game's narrative journey while collaborating with t...
www.creative-assembly.com
November 8, 2025 at 7:26 AM
Time for the annual fireworks display I get for free out my bathroom window
November 7, 2025 at 7:17 PM
A rare lovely day for the cool and good politics
November 5, 2025 at 3:29 AM
Also playing through Lords of the Fallen which is occasionally pretty
November 5, 2025 at 1:20 AM
Good 👍

Still getting all these grifter emails
November 4, 2025 at 6:43 PM
2-Week Work Gamejam Done!

Created an in-engine shader nodegraph to let (tech-)artists create custom shaders for the first time, and hook it all up to external events, hooray

And the post-gamejam funk is real 🫤
I'm running out of brain-itches to scratch
October 31, 2025 at 6:35 PM
Letting agency: Agree to these terms and your rent won't go up
Me: Ok
*one month later*
LA: Hi, your rent is going up
October 30, 2025 at 9:35 PM
Reposted by Ken Murdock
Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread.
August 18, 2025 at 7:30 PM
Spooky aiiiieeee
October 30, 2025 at 11:51 AM
Reposted by Ken Murdock
Narrative Designers, do you want to work on "a multiplayer game set in The Witcher universe"? And with one of the kindest, friendliest teams I've ever met? Then this job's for you #games #gamedev #CDPR www.cdprojektred.com/en/jobs/2064...
CD PROJEKT RED — Award-Winning Creator of Story-Driven RPGs
As the team behind The Witcher 4, Cyberpunk 2077, and The Witcher 3: Wild Hunt, we create revolutionary RPGs with memorable stories that inspire gamers.
www.cdprojektred.com
October 29, 2025 at 9:18 PM
Time off work booked for this year...

42 days in a row (inc weekends, etc) @_@
October 28, 2025 at 2:17 PM
Reposted by Ken Murdock
From the makers of the Apollo in Real Time websites comes a new experience with 500 times more data.

ISS in Real Time offers the chance to explore more than 9,000 days of photos, video and audio transmitted during the 25 years of continuous human residency on the International Space Station.
25 years, one website: 'ISS in Real Time' captures quarter-century on space station
With the milestone just days away, you are likely to hear this week that there has now been a continuous human presence on the International Space Station (ISS) for the past 25 years. But what does th...
www.collectspace.com
October 27, 2025 at 1:15 PM
Reposted by Ken Murdock
If anyone has any suggestions as what other info would be useful to add to my UK games composers database, now's the time to shout. What kinds of things would help you search through the profiles to find the people you need?
I'm planning give my UK Games Composers website a bit of a refresh (and then update) - but before I do, what changes to the profiles / form would be helpful? That aim is to keep is concise but useful - and I think it needs a bit of a trim.
October 27, 2025 at 1:07 PM