Ken Murdock
giragast.bsky.social
Ken Murdock
@giragast.bsky.social
Northern Irish.
Principal Game Systems Engineer, whatever that might be, somewhere.
This is my new favourite SW graphic
November 14, 2025 at 9:42 PM
(Here's him shooting a Storm Trooper right in the fucking face)
November 14, 2025 at 9:42 PM
Also Han not only shot first, but Greedo didn't fire AT ALL

What a monster
November 14, 2025 at 9:42 PM
I forget how brutal some moments are
November 14, 2025 at 9:42 PM
Watched the original Star Wars trilogy Theatrical Versions today

I love a good model, especially when they blow up - look at this thing
November 14, 2025 at 9:42 PM
Fakey camera detection by outputting encoded entity UIDs from the shader

Rendering each camera to a 320x240 texture, so the CPU readback isn't too slow, but it should probably be a compute shader (which I've not done before, but looks like threading)

#Godot
November 11, 2025 at 3:22 AM
Arsing about with Godot and trying to get the same World to render differently from different cameras

There's seemingly no built-in way to catch when a viewport is activated or to override materials per-viewport...
November 10, 2025 at 1:58 AM
Time for the annual fireworks display I get for free out my bathroom window
November 7, 2025 at 7:17 PM
2-Week Work Gamejam Done!

Created an in-engine shader nodegraph to let (tech-)artists create custom shaders for the first time, and hook it all up to external events, hooray

And the post-gamejam funk is real 🫤
I'm running out of brain-itches to scratch
October 31, 2025 at 6:35 PM
That's the kind of detail you can get for your development time, if you remaster a game without changing ANY of the gameplay

Which means it's just as buggy and ass to play as it was on PS3 - it's not a very polished game

But this time around I finished it! Even with Maneater still being a shitshow
October 23, 2025 at 8:12 AM