Ken Murdock
giragast.bsky.social
Ken Murdock
@giragast.bsky.social
Northern Irish.
Principal Game Systems Engineer, whatever that might be, somewhere.
315.5 complete days watching streamers, and somehow turned 2025 into a leap year
December 2, 2025 at 10:25 PM
What fictional creature/villain traumatised you as a kid?
November 15, 2025 at 10:25 PM
And finally here's Green Leader looking spiffy in his green...everything
November 14, 2025 at 9:42 PM
This is my new favourite SW graphic
November 14, 2025 at 9:42 PM
(Here's him shooting a Storm Trooper right in the fucking face)
November 14, 2025 at 9:42 PM
Also Han not only shot first, but Greedo didn't fire AT ALL

What a monster
November 14, 2025 at 9:42 PM
I forget how brutal some moments are
November 14, 2025 at 9:42 PM
Watched the original Star Wars trilogy Theatrical Versions today

I love a good model, especially when they blow up - look at this thing
November 14, 2025 at 9:42 PM
Fakey camera detection by outputting encoded entity UIDs from the shader

Rendering each camera to a 320x240 texture, so the CPU readback isn't too slow, but it should probably be a compute shader (which I've not done before, but looks like threading)

#Godot
November 11, 2025 at 3:22 AM
...so I have to combine both shaders together, and use layer bitfields to branch the output, which is going to be a problem in the long run
November 10, 2025 at 1:58 AM
Arsing about with Godot and trying to get the same World to render differently from different cameras

There's seemingly no built-in way to catch when a viewport is activated or to override materials per-viewport...
November 10, 2025 at 1:58 AM
Time for the annual fireworks display I get for free out my bathroom window
November 7, 2025 at 7:17 PM
Also playing through Lords of the Fallen which is occasionally pretty
November 5, 2025 at 1:20 AM
Good 👍

Still getting all these grifter emails
November 4, 2025 at 6:43 PM
2-Week Work Gamejam Done!

Created an in-engine shader nodegraph to let (tech-)artists create custom shaders for the first time, and hook it all up to external events, hooray

And the post-gamejam funk is real 🫤
I'm running out of brain-itches to scratch
October 31, 2025 at 6:35 PM
Spooky aiiiieeee
October 30, 2025 at 11:51 AM
Nice of the clouds to leave room for the chemtrails to fit
October 24, 2025 at 12:26 PM
That's the kind of detail you can get for your development time, if you remaster a game without changing ANY of the gameplay

Which means it's just as buggy and ass to play as it was on PS3 - it's not a very polished game

But this time around I finished it! Even with Maneater still being a shitshow
October 23, 2025 at 8:12 AM
Some areas are just traditionally pretty
October 23, 2025 at 8:12 AM
I'm a fan of spooky vibes, and the flapping banners silhouetted in the wind (middle-right) are perfect
October 23, 2025 at 8:12 AM
Superfluous floor grating and barely noticeable pattern on the tiles
More wall detailing
October 23, 2025 at 8:12 AM
Finally got around to playing the PS5 Demon's Souls remaster, just to gawk, mind you

Look at this nonsense amount of filigree and detail
Lovely wax
October 23, 2025 at 8:12 AM
This is where my vibes are at these days

The grimace... the clutching hand...

(sensible footwear and trousers are also very important)
October 17, 2025 at 3:48 AM
Man wins a Limmy improv story

Magic
October 11, 2025 at 2:37 AM
Only the most horrifying faces on display in the centre Tesco aisle
Enjoy the nightmares, kids!
October 2, 2025 at 1:48 PM