Kimmo Lahtinen
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gimblll.com
Kimmo Lahtinen
@gimblll.com
Indie games since 2014 (Day Repeat Day / Barbearian / Drift'n'Drive / etc.), 13 years at Housemarque before that (Resogun / Outland / Dead Nation / etc.)

(home) https://www.gimblll.com/
(current project) https://store.steampowered.com/app/2105620/Sektori/
"It's about time!"
November 10, 2025 at 12:27 PM
About 7500 nodes in all level scripts combined. About 90 level assets (each containing multiple level shapes/layouts).

And can't think of what else I should check now, so that's it (ask if you can think of something). 8 days to launch!
November 10, 2025 at 11:13 AM
About maybe 35 clips of custom video (ingame backgrounds, menus, etc.). 42 Unity scenes. 411 prefabs (of which 110 are particle effects). 937 localizable string ids (with ~4k words in the English version)
November 10, 2025 at 11:13 AM
Roughly 400 .wav files for sound effects. ~50 files for music (music is not just as 'tracks' in there, but ready made mixes). Full soundtrack release has 13 main tracks (and a 'radio mix' and 'extended mix' for DJ use of each) + 6 full boss tracks + custom half hour DJ mix of the tracks.
November 10, 2025 at 11:13 AM
Speaking of configs, about 1500 instances of those configs. Maybe ~150 3D models (hard to count as there's duplicates for 'reasons' and unused etc.). Maybe ~200 2D sprites/textures (hard to count again, mostly particles and menu icons). About 40 custom shaders.
November 10, 2025 at 11:13 AM
About 130k lines of .cs code (Unity) (some generated and not counting plugins or external libraries). ~800 files. (of which ~180 are files 'config' ScriptableObject definitions) Longest file is 'ProcessorPlayer.cs' (the main player code) 1839 rows (ooof).
November 10, 2025 at 11:13 AM
216 weeks of development time (according to this devlog at least), that's about 8k hours if 37.5h weeks. (Just my hours, not counting my brothers work on the music.) First source control commit 12. April 2021. Total of 4684 commits to main game repo (+ some hundreds to other various smallers repos).
November 10, 2025 at 11:13 AM
Is it too late to change the name? Would probably sell better.
November 8, 2025 at 8:35 AM
Yes! Why think small? The entire galaxy is our target audience.
November 7, 2025 at 12:50 PM