Kimmo Lahtinen
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gimblll.com
Kimmo Lahtinen
@gimblll.com
Indie games since 2014 (Day Repeat Day / Barbearian / Drift'n'Drive / etc.), 13 years at Housemarque before that (Resogun / Outland / Dead Nation / etc.)

(home) https://www.gimblll.com/
(current project) https://store.steampowered.com/app/2105620/Sektori/
Only three days to go until Sektori! #screenshotsaturday
November 15, 2025 at 3:34 PM
Sektori features a pretty beefy #techno soundtrack by my awesome brother Tommi. Here's a sneak preview of all the tracks. Only 4 days until release! #indiegame
November 14, 2025 at 11:32 AM
Only one week to go! Sektori is launching November 18th on #Steam, #PS5 and #Xbox Series X|S.
November 10, 2025 at 8:43 PM
Oh yeah? Bring it, Sektori can handle it! Why not stealth drop GTA6 too while at it!
November 10, 2025 at 9:49 AM
I was watching a Japanese Youtuber checking out my game, and this was the autotranslated name of my game. 😂🤣
November 8, 2025 at 8:16 AM
2 weeks until my precious Sektori is unleashed upon the world!

#indiegame #steam #ps5 #xbox
November 4, 2025 at 12:08 PM
Thanks! Had to have a look at my old documents, and it seems that's pretty close to what I had written down, heh.
October 25, 2025 at 11:59 AM
October 25, 2025 at 11:40 AM
I used to draw more. The current project has killed all that for some reason. I still like this one a lot (2017, from Barbearian).
October 15, 2025 at 7:11 AM
Story of temp assets. In 2008 I as a joke wrote 'Change your pants like you have never changed before!' to a text box, thinking someone will change it. 2025, it's still there. Maybe some day they'll change it. #gamedev
October 13, 2025 at 5:02 PM
I love this weird AI generated description of my game trailer on some spam Youtube channel.
October 10, 2025 at 7:33 AM
Sektori (week 207): This here would be console A master candidate ready to try its chances at passing certification for the first time.

#gamedev #indiedev
September 12, 2025 at 9:43 AM
Sektori (week 205): That's a lot of diamond level music coming your way soon. I wish I could already press the release button, but it's got to wait for me to finish the game first too. 😅
August 31, 2025 at 9:27 AM
Sektori (week 205): Making all kinds of store+OS assets. Many aspect ratios, many logo requirements, many art requirements, many resolutions... This is what I have so far (not to scale vs each other). Not perfectly happy with the art, but not going to redo everything.

#indiedev #gamedev #indiegame
August 28, 2025 at 9:10 AM
Sektori (week 205): Trailer updated. Just swapped some footage from the old trailer. Even that took a day on this old computer. Now taking new screenshots and waiting for more localizations to arrive (2.5 languages left).

#indiedev #gamedev #indiegame
August 26, 2025 at 11:37 AM
Sektori (week 204): Testing testing testing! More languages dropping in. I think Korean language is my favourite visually. It just looks so cool! I think I'll make it the only support language now, sorry. 😎
August 21, 2025 at 6:52 AM
Sektori (week 204): There it is. The final "Making Of" video. Last 4+ years of my life. Game's not "done done" yet, but nothing to show left to do really.

#indiegame #indiedev #gamedev
August 18, 2025 at 12:09 PM
Sektori (week 203): Originally I implemented leaderboards so you could only change pages, but Xbox requirements needed me to select per individual user (to show gamer profiles). So changed it to do that. Kludge upon kludge at this point, but it works. Ok, what's next... #screenshotsaturday #indiedev
August 16, 2025 at 1:31 PM
Sektori (week 201): First console port done to the point I can. Now it shall wait before finalizing starts. Time to move to the next one and get overwhelmed by 23523 docs again. (Also let's test the new bsky video resolution, maybe videos look nice now here?)

#indiedev #gamedev #indiegame
July 31, 2025 at 7:38 AM
I seem to have some of your stuff too. 😄
July 11, 2025 at 9:38 AM
Hi, I'm Kimmo and I make games!

www.gimblll.com

#indiedev #gamedev #indiegame
July 2, 2025 at 7:27 AM
Sektori (week 196): Very frustrating when the platform changes under you. The game is practically finished except porting, but I have to transition from Unity 2022 to 6, as 2022 LTS is out of support now. This resulted in a dozen of bugs (due to subtle Unity changes) I had to figure out and fix.
June 27, 2025 at 11:43 AM
On holiday. Taking a yoga class. Instructor is impressive.
June 18, 2025 at 7:27 PM
On holiday. A rebel. No sign has ever stopped me. I’m going in.
June 17, 2025 at 5:52 PM
On holiday. Living on the edge. Danger is my middle name. I’m going in.
June 15, 2025 at 6:13 PM