Gert
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gertkeno.mastodon.gamedev.place.ap.brid.gy
Gert
@gertkeno.mastodon.gamedev.place.ap.brid.gy
Game developer! I love programming!

🌉 bridged from ⁂ https://mastodon.gamedev.place/@gertkeno, follow @ap.brid.gy to interact
I've been to the austin aquarium this week for my anniversary!
Then I've been working on boring RISC-V compiler rewriting, but I wanted a #scre
enshotSaturday so I threw together a "data graph" node to compliment the other wire-debugging "data display"

#godot #indiedev #gamedev
November 15, 2025 at 7:17 PM
For screenshot saturday I got a sum of sines water shader working!

#screenshotsaturday #godot #indiedev #gamedev
November 8, 2025 at 5:28 PM
Got exterior/interior working, now we can leave the ship and walk on land! Next I will need to add some kind of radio control and the ship can very much leave you stranded! And of course a better water shader :) if anyone has some real nice looking […]

[Original post on mastodon.gamedev.place]
October 18, 2025 at 9:53 PM
Added a debugger to my RISC-V programming game! Really helps to directly check registers and players can finally see error messages for their compiled programs.

#screenshotsaturday #godot #indiedev #gamedev
September 6, 2025 at 4:46 PM
I've found something to do with the `ecall` instruction in my game's RISC-V sandbox! Connecting a "module" will change how the ecall functions but for testing it returns the epoch seconds in register a0 and fa0. I want to add GPS module where `ecall` […]

[Original post on mastodon.gamedev.place]
August 30, 2025 at 7:11 PM
Working on rooms again now that I'm making the interior in blender. I live for automatic doors.

#screenshotsaturday #godot #indiedev #gamedev
August 9, 2025 at 6:39 PM
Oops I made another display. Showing off the first one again with indexable pixels, then a 2 bit-per-pixel display allowing for much faster writing and bigger 16x16 images.

#godot #indiedev
July 2, 2025 at 5:49 AM
Goofin' around again, made a programmable display

#godot #screenshotsaturday #indiedev
June 28, 2025 at 5:15 PM
Working on quests/jobs/content for my programming game. First up is knowing where to go! Jobs output a target XYZ, the GPS module outputs your current XYZ and from there I leave it up to the player to program a solution, as an example finding the […]

[Original post on mastodon.gamedev.place]
June 21, 2025 at 10:05 PM
Packing up all my pre-placed machines, now the players can move the complex components and soon :tm: buy more.

#godot #screenshotsaturday
June 14, 2025 at 9:22 PM
Added posters by dragging files onto the game window, fun way to decorate the space! Saving/Loading too cause now it feels homey enough to keep
June 7, 2025 at 5:58 PM
Been working on a RISC-V module to program in-game wires I/O! From here it looks like I'll have to make the dreaded *content* part of the game.
The generated QR codes show the RISC-V byte code in Base64

#screenshotsaturday #godot #riscv
March 29, 2025 at 5:05 PM