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The generated QR codes show the RISC-V byte code in Base64
#screenshotsaturday #godot #riscv
Then I've been working on boring RISC-V compiler rewriting, but I wanted a #scre
enshotSaturday so I threw together a "data graph" node to compliment the other wire-debugging "data display"
#godot #indiedev #gamedev
#screenshotsaturday #godot #indiedev #gamedev
#screenshotsaturday #godot #indiedev #gamedev
gemini://gerthouse.com/
#gemini
gemini://gerthouse.com/
#gemini
gemini://gerthouse.com/
#gemini
gemini://gerthouse.com/
#gemini
[Original post on mastodon.gamedev.place]
[Original post on mastodon.gamedev.place]
Let's call it an off-by-one error for #screenshotsaturday
https://gertkeno.itch.io/part-of-the-continuum
#godot #indiedev #gamedev #zig
Let's call it an off-by-one error for #screenshotsaturday
https://gertkeno.itch.io/part-of-the-continuum
#godot #indiedev #gamedev #zig
Finished my TLS WebSocket server, in non-blocking beauty and only depends openssl, all #zig.
I feel epoll is not so hard to reason about, may prefer it to using asio style libraries. epoll […]
Finished my TLS WebSocket server, in non-blocking beauty and only depends openssl, all #zig.
I feel epoll is not so hard to reason about, may prefer it to using asio style libraries. epoll […]
*clock reads 1:00 AM*
*clock reads 1:00 AM*
Wanted to try out atomic style network operations, so I made a server store persistent data across clients. I'm afraid it could be considered an MMO […]
Wanted to try out atomic style network operations, so I made a server store persistent data across clients. I'm afraid it could be considered an MMO […]
#gamedev
#gamedev
Debugger post here […]
Debugger post here […]
#screenshotsaturday #godot #indiedev #gamedev
#screenshotsaturday #godot #indiedev #gamedev
[Original post on mastodon.gamedev.place]
[Original post on mastodon.gamedev.place]
https://luckyson.itch.io/hextype-mechapop
https://luckyson.itch.io/hextype-mechapop
Anywho I can make this horrible mess instead of using the computer for a total of four RISC-V instructions.
I want to encourage programming so I'll ensure […]
[Original post on mastodon.gamedev.place]
Anywho I can make this horrible mess instead of using the computer for a total of four RISC-V instructions.
I want to encourage programming so I'll ensure […]
[Original post on mastodon.gamedev.place]
#screenshotsaturday #godot #indiedev #gamedev
#screenshotsaturday #godot #indiedev #gamedev