🌉 bridged from ⁂ https://mastodon.gamedev.place/@gertkeno, follow @ap.brid.gy to interact
Then I've been working on boring RISC-V compiler rewriting, but I wanted a #scre
enshotSaturday so I threw together a "data graph" node to compliment the other wire-debugging "data display"
#godot #indiedev #gamedev
#screenshotsaturday #godot #indiedev #gamedev
#screenshotsaturday #godot #indiedev #gamedev
[Original post on mastodon.gamedev.place]
[Original post on mastodon.gamedev.place]
#screenshotsaturday #godot #indiedev #gamedev
#screenshotsaturday #godot #indiedev #gamedev
[Original post on mastodon.gamedev.place]
[Original post on mastodon.gamedev.place]
Anywho I can make this horrible mess instead of using the computer for a total of four RISC-V instructions.
I want to encourage programming so I'll ensure […]
[Original post on mastodon.gamedev.place]
Anywho I can make this horrible mess instead of using the computer for a total of four RISC-V instructions.
I want to encourage programming so I'll ensure […]
[Original post on mastodon.gamedev.place]
#screenshotsaturday #godot #indiedev #gamedev
#screenshotsaturday #godot #indiedev #gamedev
https://juliovii.itch.io/
#screenshotsaturday #godot #indiedev #gamedev
https://juliovii.itch.io/
#screenshotsaturday #godot #indiedev #gamedev
#screenshotsaturday #gamedev #godot
#screenshotsaturday #gamedev #godot
[Original post on mastodon.gamedev.place]
[Original post on mastodon.gamedev.place]
[Original post on mastodon.gamedev.place]
[Original post on mastodon.gamedev.place]
#godot #screenshotsaturday
#godot #screenshotsaturday
https://store.steampowered.com/app/768450/NUTS/
#squirrel
https://store.steampowered.com/app/768450/NUTS/
#squirrel
Trying out textures and rooms can be dynamically added but I need to crack open blender for both to operate better.
#screenshotsaturday #godot
Trying out textures and rooms can be dynamically added but I need to crack open blender for both to operate better.
#screenshotsaturday #godot
Only one test-fitting and it turned out super close! But the tall legs wobbled a lot and shifted layers, the gap to hold the […]
[Original post on mastodon.gamedev.place]
Only one test-fitting and it turned out super close! But the tall legs wobbled a lot and shifted layers, the gap to hold the […]
[Original post on mastodon.gamedev.place]
Maybe a good time to re-post about my automatic screenshot tool for #godot
Here's the last screenshot it took, progress on making a computer variant for my game with way more […]
[Original post on mastodon.gamedev.place]
Maybe a good time to re-post about my automatic screenshot tool for #godot
Here's the last screenshot it took, progress on making a computer variant for my game with way more […]
[Original post on mastodon.gamedev.place]
The generated QR codes show the RISC-V byte code in Base64
#screenshotsaturday #godot #riscv
The generated QR codes show the RISC-V byte code in Base64
#screenshotsaturday #godot #riscv