Gert
banner
gertkeno.mastodon.gamedev.place.ap.brid.gy
Gert
@gertkeno.mastodon.gamedev.place.ap.brid.gy
Game developer! I love programming!

🌉 bridged from ⁂ https://mastodon.gamedev.place/@gertkeno, follow @ap.brid.gy to interact
I've been to the austin aquarium this week for my anniversary!
Then I've been working on boring RISC-V compiler rewriting, but I wanted a #scre
enshotSaturday so I threw together a "data graph" node to compliment the other wire-debugging "data display"

#godot #indiedev #gamedev
November 15, 2025 at 7:17 PM
For screenshot saturday I got a sum of sines water shader working!

#screenshotsaturday #godot #indiedev #gamedev
November 8, 2025 at 5:28 PM
Got exterior/interior working, now we can leave the ship and walk on land! Next I will need to add some kind of radio control and the ship can very much leave you stranded! And of course a better water shader :) if anyone has some real nice looking […]

[Original post on mastodon.gamedev.place]
October 18, 2025 at 9:53 PM
Added a debugger to my RISC-V programming game! Really helps to directly check registers and players can finally see error messages for their compiled programs.

#screenshotsaturday #godot #indiedev #gamedev
September 6, 2025 at 4:46 PM
I've found something to do with the `ecall` instruction in my game's RISC-V sandbox! Connecting a "module" will change how the ecall functions but for testing it returns the epoch seconds in register a0 and fa0. I want to add GPS module where `ecall` […]

[Original post on mastodon.gamedev.place]
August 30, 2025 at 7:11 PM
Havin' fun loading hacks on the switch. Good for a laugh, but the HewDraw Remix is great for melee heads like myself. And it's fun to play BOTW as linkle
August 28, 2025 at 5:04 AM
Added a couple more wire tools? they're not exactly basic gates, since it's full i32/f32 data.

Anywho I can make this horrible mess instead of using the computer for a total of four RISC-V instructions.

I want to encourage programming so I'll ensure […]

[Original post on mastodon.gamedev.place]
August 16, 2025 at 9:50 PM
Working on rooms again now that I'm making the interior in blender. I live for automatic doors.

#screenshotsaturday #godot #indiedev #gamedev
August 9, 2025 at 6:39 PM
Working on blender-ifying my CSG models! Imported textures from juliovii on itch, feels like I'm moving into the backrooms atm... need to figure out that "art direction" thing.

https://juliovii.itch.io/

#screenshotsaturday #godot #indiedev #gamedev
August 3, 2025 at 4:24 AM
Added wave totals to my plugin, so I can easily see how the health and value total of each wave scales :) I love making tools

#screenshotsaturday #gamedev #godot
July 20, 2025 at 4:03 AM
I added a random number generator to my wiring + programming game, with it's model inspired by Cloudflare's Lavalamp wall for encryption. To avoid making the content I really need to I've been implementing all the graphics options I can think of. And […]

[Original post on mastodon.gamedev.place]
July 12, 2025 at 4:57 PM
Oops I made another display. Showing off the first one again with indexable pixels, then a 2 bit-per-pixel display allowing for much faster writing and bigger 16x16 images.

#godot #indiedev
July 2, 2025 at 5:49 AM
Goofin' around again, made a programmable display

#godot #screenshotsaturday #indiedev
June 28, 2025 at 5:15 PM
@eibriel I might need that, my wires are messy; relies on user placement at the moment
June 26, 2025 at 6:30 AM
This rock squirrel is becoming a local, yet very skittish.

#squirrel
June 25, 2025 at 7:18 PM
Working on quests/jobs/content for my programming game. First up is knowing where to go! Jobs output a target XYZ, the GPS module outputs your current XYZ and from there I leave it up to the player to program a solution, as an example finding the […]

[Original post on mastodon.gamedev.place]
June 21, 2025 at 10:05 PM
Packing up all my pre-placed machines, now the players can move the complex components and soon :tm: buy more.

#godot #screenshotsaturday
June 14, 2025 at 9:22 PM
Glory day! A rare rock squirrel visited us today!
June 13, 2025 at 6:25 PM
Finished nuts by @joon ! My back-yard experience served me well, taking amazing cell-shaded squirrel action-shots, though I do not know if they got saved. So, here is some more apartment squirrels!

https://store.steampowered.com/app/768450/NUTS/

#squirrel
June 13, 2025 at 5:29 PM
Added posters by dragging files onto the game window, fun way to decorate the space! Saving/Loading too cause now it feels homey enough to keep
June 7, 2025 at 5:58 PM
Getting back into it, converting some objects to rigid bodies so they can make a mess on the floor!
Trying out textures and rooms can be dynamically added but I need to crack open blender for both to operate better.

#screenshotsaturday #godot
May 24, 2025 at 7:51 PM
Not my usual gamedev project this week, made a pendulum dangler. Hope to release the design after touching some things up.

Only one test-fitting and it turned out super close! But the tall legs wobbled a lot and shifted layers, the gap to hold the […]

[Original post on mastodon.gamedev.place]
May 10, 2025 at 9:38 PM
Busy saturday for me so I didn't see much nor post a #screenshotsaturday

Maybe a good time to re-post about my automatic screenshot tool for #godot

Here's the last screenshot it took, progress on making a computer variant for my game with way more […]

[Original post on mastodon.gamedev.place]
April 13, 2025 at 6:32 PM
Been working on a RISC-V module to program in-game wires I/O! From here it looks like I'll have to make the dreaded *content* part of the game.
The generated QR codes show the RISC-V byte code in Base64

#screenshotsaturday #godot #riscv
March 29, 2025 at 5:05 PM
bonus squrrel pic from today (not an eclipse)
March 15, 2025 at 3:04 AM