there's no wrong choice but it does serve a very clear purpose of communicating to the player what kind of thing we're doing here
there's no wrong choice but it does serve a very clear purpose of communicating to the player what kind of thing we're doing here
oh, so its this kind of game then, not a cardboard theme park centered around me and I should take stuff seriously
oh, so its this kind of game then, not a cardboard theme park centered around me and I should take stuff seriously
like you said, sometimes you allow shit because it aligns with the project's core pillars, even if's just a building block to that pillar and not good on itself
like you said, sometimes you allow shit because it aligns with the project's core pillars, even if's just a building block to that pillar and not good on itself
if there's nothing scripted killing that NPC, like a escort quest etc, if they just decided to go on a murder spree, then agency has consequences, I guess
if there's nothing scripted killing that NPC, like a escort quest etc, if they just decided to go on a murder spree, then agency has consequences, I guess
is there something similar in the Unity shader bible?
is there something similar in the Unity shader bible?
O tempo deixa de ser refém do mercado, volta a ser nosso pra jogarmos pro alto como quisermos.
Responder isso com "games ganha dinheiro" é dançar conforme a música dos caras
O tempo deixa de ser refém do mercado, volta a ser nosso pra jogarmos pro alto como quisermos.
Responder isso com "games ganha dinheiro" é dançar conforme a música dos caras
the file is even named 'ironeye_test'
the file is even named 'ironeye_test'