the file is even named 'ironeye_test'
the file is even named 'ironeye_test'
top one is now, the other two peaks are other vacations lmao
top one is now, the other two peaks are other vacations lmao
it shook me out of my confort zone so hard I scrapped the ideia and did it right(er) lmao
it shook me out of my confort zone so hard I scrapped the ideia and did it right(er) lmao
it needs to be about the journey, it cant be about the destination because there's no destination.
there's no end goal to developing a creative skill. doing it is the whole point.
it needs to be about the journey, it cant be about the destination because there's no destination.
there's no end goal to developing a creative skill. doing it is the whole point.
I couldnt even begin to attempt anything with this scope without robust production tools and processes
I couldnt even begin to attempt anything with this scope without robust production tools and processes
one wonders if they ever manage to have any fun at all with any game whatsoever
one wonders if they ever manage to have any fun at all with any game whatsoever
makes you wonder if they even needed to bring an actual goddess into the fight with him carrying them so hard with just lariats and shoryukens
also, that final attack's just... [chefs kiss]
makes you wonder if they even needed to bring an actual goddess into the fight with him carrying them so hard with just lariats and shoryukens
also, that final attack's just... [chefs kiss]
when the weapon allows for it, they'd give you new movesets based on weapon category
when the weapon allows for it, they'd give you new movesets based on weapon category
combat is fully agnostic to what hand you're holding a weapon, both for basic attacks and skills, allowing you to equip and use weapons on whatever hand you want (with combat animations mirrored as needed based on the hand holding the skill source)
combat is fully agnostic to what hand you're holding a weapon, both for basic attacks and skills, allowing you to equip and use weapons on whatever hand you want (with combat animations mirrored as needed based on the hand holding the skill source)
their alchemist's design and whole vibe is just peak alchemist archetype for me, with straight up chemistry being enhanced by mysticism
and thats not event touching on their witch class that instead of fireballs summons and throws actual artillery shells
their alchemist's design and whole vibe is just peak alchemist archetype for me, with straight up chemistry being enhanced by mysticism
and thats not event touching on their witch class that instead of fireballs summons and throws actual artillery shells