Working on Ground of Aces & behind the scenes
Worked on Airheart, First Strike, Stellar Commanders, (re)format Z: and more.
Here with the fixed "drinking alcohol" animation.
#blender3d #unity3d #animation
@blindflugstudios.bsky.social
Here with the fixed "drinking alcohol" animation.
#blender3d #unity3d #animation
@blindflugstudios.bsky.social
Still it was something that bothered me and is now finally resolved.
#blender #unity3d #animation
Still it was something that bothered me and is now finally resolved.
#blender #unity3d #animation
But the one we've got for the idle was walking... so I've reduced the motion and added some tweaks. Bottom is masked and using the idle.
#indiegame #blender #unity3d #animation
But the one we've got for the idle was walking... so I've reduced the motion and added some tweaks. Bottom is masked and using the idle.
#indiegame #blender #unity3d #animation
#unity3d #blender #animation
#unity3d #blender #animation
Left is old, right is new.
The goal is to have less disappearing body parts no matter the body type.
#gamedev #unity #blender #3dart
@blindflugstudios.bsky.social
Left is old, right is new.
The goal is to have less disappearing body parts no matter the body type.
#gamedev #unity #blender #3dart
@blindflugstudios.bsky.social
@olsen.bsky.social shared some nice BTS showing animation, particle effects, visual development.
blog.jumpship.co.uk
#gameart #animation
@olsen.bsky.social shared some nice BTS showing animation, particle effects, visual development.
blog.jumpship.co.uk
#gameart #animation
www.artstation.com/artwork/QKVolE
#unrealengine #metahumans
www.artstation.com/artwork/QKVolE
#unrealengine #metahumans