Dio
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felghana.bsky.social
Dio
@felghana.bsky.social
Wanderer. Developer of tentatively named PROJECT VOID LOTUS, Millennium Arena FPS
thanks to blargis' Bloodthief release vid, optimized enemy AI, made camera smoother with top level, and did a huge performance increase with particle systems - figured out how to batch particles directly using emit_particle. procedural idle weapon, lightmaps, etc. #godotengine #solodev #madeingodot
October 10, 2025 at 7:41 AM
been working on logic and reusing effects/sounds/etc as placeholders for making sure the logic works correctly. two stage alt fire plasma cannon, done! only two more 'implemented weapon' alt fires to go, the laser and shard grinder. after that, the last 2 weapons #godotengine #madeingodot #solodev
September 19, 2025 at 8:42 AM
doing rain work in the rudimentary test level. a lot of backend work lately but ive been playing so much death stranding 2 lately that i just felt like I had to get the rain right

#solodev #godotengine #madeingodot #screenshotthursday
August 28, 2025 at 7:09 AM
it snew

...in space. working on particle systems some more, this time finished a snow effect

#solodev #godotengine #godot #madeingodot
August 6, 2025 at 3:28 AM
was inspired by pigface and the division to do the same tech but in Godot in my game! equal power crossfading curves for a 10 meter long raycast above my head plus AudioStreamSynchronized tracks equals immersive 'under the overhang' or 'inside a building'

#godotengine #godot #solodev #madeingodot
August 5, 2025 at 3:17 AM
Reposted by Dio
gitlab.com/worstconcept... nonchip just wrote a great safe resource loader for loading external resources (see: save files, character creation) that I will be using in my project. Warning: uses ord() which is added in 4.5 dev 3 so this will be a 4.5 plugin #godot #godotengine #solodev #gamedev
WorstConcept games / WCSafeResourceFormat · GitLab
GitLab.com
gitlab.com
July 23, 2025 at 6:13 PM
upgraded to godot 4.5 beta 4, with @nonchip.de 's resource loader. fixed a ton of issues as well as fully implemented said loader with the newly created .wcsj format. Now we can all put the 'but resource files are UNSAFE!!' thing to rest for a bit

#godotengine #solodev #godot #saferesourceloading
July 30, 2025 at 6:24 AM
gitlab.com/worstconcept... nonchip just wrote a great safe resource loader for loading external resources (see: save files, character creation) that I will be using in my project. Warning: uses ord() which is added in 4.5 dev 3 so this will be a 4.5 plugin #godot #godotengine #solodev #gamedev
WorstConcept games / WCSafeResourceFormat · GitLab
GitLab.com
gitlab.com
July 23, 2025 at 6:13 PM
i put development on hold for a bit playing death stranding 2, but I had a sudden urge to create a save/load system using the ResourceSaver and the plugin for SafeResourceLoader, and hook it up to an Area3D for 'touch this zone and it will save all your progress'

#godotengine #madeingodot #solodev
July 10, 2025 at 3:31 AM
Reposted by Dio
Once again shouting out Vivid/Stasis, which left early access the other day and went up in price to... Free.

Half Uchikoshi-inspired genre-hopping visual novel. Half 4-button rhythm game (80+ tracks with 3-4 charts each!) with a dash of cypher-cracking brain-buster ARG.

Somehow this is just free.
vivid/stasis on Steam
Rhythm-mystery hybrid game about uncovering the dark truth about a mysterious organization. Everything happens for a reason. However, the truth behind that reason is left obstructed.
store.steampowered.com
July 7, 2025 at 2:45 AM
a lot of backend cleanup signal, script, export wise while i remain in development holding pattern for 4.5. did a ton of backend work to make the shards embed in stuff the way i wanted

#madeingodot #screenshotsunday #godotengine #solodev
June 23, 2025 at 5:58 AM
preparing for 4.5 so i'm in a bit of a stall, but I rewrote my screenshot function to use a new texture_get_data_async() function in 4.4. expect to see a new Godot Barn post about it, i labeled my first one as 'simpler'
June 20, 2025 at 3:22 AM
fixed recoil, big work on snells window in water shader, changed omnilight attenuation to 2.0 , particle size variation, some script changes, added time_correction to animated shaders, enemy effect manager for queueing effects, segmented audio work, and much more

#godotengine #madeingodot #solodev
June 15, 2025 at 8:56 AM
Opened an official issue for this on Godot's proposals github. This allows the ability to assign external materials to imported meshes like in Godot 3.

Give it your thumbs up and blessings

github.com/godotengine/...

#godotengine #godot #godotproposals #screenshotsaturday
Add an import setting to assign an external material to an imported mesh by default like in Godot 3 · Issue #12566 · godotengine/godot-proposals
Describe the project you are working on A 3D first person shooter with lots of meshes. Any 3D game benefits. You could do this in Godot 3.x Describe the problem or limitation you are having in your...
github.com
June 7, 2025 at 9:42 PM
github.com/godotengine/...

Kenney brought this up and I agree with him, so if you use Godot, give this a thumbs up! This is a really important feature imo

#godotengine #madeingodot #godot #screenshotsaturday
Allow Godot 4 to import meshes in bulk and share materials · godotengine godot-proposals · Discussion #12565
https://x.com/KenneyNL/status/1930878990899646677?t=XGcV3_Ax_NAu4F25cS3qhw&s=19 Currently, if you import a bunch of models you have to individually assign them a material which is really tedious as...
github.com
June 7, 2025 at 6:28 PM
new shotgun model, the LOTUS motif is beginning to take shape, etc etc etc. very happy with how dev is going tonight. nice chunky ass ultra shotgun. however, the loading animation for it was for an old model so i need to redo it cause it looks wrong now

#godotengine #madeingodot #screenshotsaturday
May 24, 2025 at 8:36 AM
some new models, some new shader tricks, some new implementations, more....stuff. made a tasty health pickup and a nice armor shard

next up, making a new shotgun model to reflect more things

#godotengine #madeingodot #solodev
May 16, 2025 at 8:49 AM
new shard gun prototype model and animations and textures and visual effect. i need to figure out some of the parenting rotation stuff for rebinding cause idk

#godotengine #madeingodot #solodev
May 7, 2025 at 4:09 AM
A visual kind of day. New rocket smoke and made models, finally, for the jump pads. Probably not final, just wanted to not have a white box.

#solodev #godotengine #madeingodot
April 24, 2025 at 7:15 AM
much work done! omnilights don't play nice with viewmodel shaders so I created a next pass material with unshaded red on it to imitate one and it looks the same. next, did rocket launcher texture work. lastly, introduced an inverse lerp for railgun distance fade. #solodev #madeingodot #godotengine
April 22, 2025 at 4:54 AM
spent all of today prototyping a new railgun model with special secondary animations for the first time in many, many months and i am so, so happy with it. i love it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

#godotengine #solodev #madeingodot
April 18, 2025 at 3:50 AM
the orange test hallway gibs. i need to figure out how to make decals less affected by the lighting but otherwise gibs are pretty much done structurally. yes i have Zircon on in foobar in the background

#solodev #madeingodot #godotengine #screenshotmonday
April 15, 2025 at 4:14 AM
April 13, 2025 at 9:09 AM
did some 1024x1024 texture blender painting on the grenade launcher model. i really like what wear and tear adds to it

#solodev #godotengine #madeingodot #screenshotsaturday
April 13, 2025 at 6:59 AM
April 11, 2025 at 6:21 AM