Dio
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felghana.bsky.social
Dio
@felghana.bsky.social
Wanderer. Developer of tentatively named PROJECT VOID LOTUS, Millennium Arena FPS
Oh and you can change a couple of the function names, and tweak it a bit to be compatible with any version
July 28, 2025 at 3:49 PM
@nonchip.de if you wanna follow her
July 23, 2025 at 6:19 PM
github.com/passivestar/... also this theme makes godot look 100000000x better imo
GitHub - passivestar/godot-minimal-theme: Godot Minimal Theme
Godot Minimal Theme. Contribute to passivestar/godot-minimal-theme development by creating an account on GitHub.
github.com
July 10, 2025 at 3:41 AM
also the expected design of godot projects is centered around Scenes that each have nodes inside them, so like the Player is a 'scene' that has a bunch of nodes in it but you can drag and drop the scene straight into levels - and you can have a global autoload signal bus so everything talks
July 10, 2025 at 3:40 AM
a couple tips, unprompted:

1. set untyped declaration to Warn, gdscript is a dynamic language but i prefer static typing everything

2. if 3d game, select Jolt physics instead of default in project settings. if 2d game, download the Godot Rapier plugin

3. signals and groups are insanely powerful
July 10, 2025 at 3:38 AM
as someone who has been aware of your work since the mbcaster days, lemme know if you have any questions. MBAC was the first fighting game I ever played online with people and it just so happens i've been working in godot for like almost two years now
July 10, 2025 at 3:28 AM
You are right though I will bring it up in the github, it should be more clear
June 24, 2025 at 4:30 PM
the docs dont mention it yet, the standardmaterial seems to kinda ignore it on conversion which is quite icky, but VisualShader and ShaderCompiler actually uses it: `stencil_mode ...;` in top-level (just like `shader_mode` etc)
June 24, 2025 at 4:29 PM
Really? If you right click the StandardMaterial and convert to ShaderMaterial it should show you the fragment operations afaik.
June 24, 2025 at 4:12 PM
Me, I'm partial to smart enemy behavior on stuff like enemies dodging or ducking your shots. I also really like verticality to a level.
June 23, 2025 at 10:41 PM
I think a lot of people will give you different answers on this. Some people really like Ultrakill style parrying, some people really like the Unreal flak cannon, some people really like the Quake railgun, some people really like rocket jumping, and some people really like a strong ass melee option.
June 23, 2025 at 10:40 PM
Got merged!!!! Its in 4.5
June 10, 2025 at 2:47 PM