Dio
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felghana.bsky.social
Dio
@felghana.bsky.social
Wanderer. Developer of tentatively named PROJECT VOID LOTUS, Millennium Arena FPS
thanks to blargis' Bloodthief release vid, optimized enemy AI, made camera smoother with top level, and did a huge performance increase with particle systems - figured out how to batch particles directly using emit_particle. procedural idle weapon, lightmaps, etc. #godotengine #solodev #madeingodot
October 10, 2025 at 7:41 AM
been working on logic and reusing effects/sounds/etc as placeholders for making sure the logic works correctly. two stage alt fire plasma cannon, done! only two more 'implemented weapon' alt fires to go, the laser and shard grinder. after that, the last 2 weapons #godotengine #madeingodot #solodev
September 19, 2025 at 8:42 AM
doing rain work in the rudimentary test level. a lot of backend work lately but ive been playing so much death stranding 2 lately that i just felt like I had to get the rain right

#solodev #godotengine #madeingodot #screenshotthursday
August 28, 2025 at 7:09 AM
it snew

...in space. working on particle systems some more, this time finished a snow effect

#solodev #godotengine #godot #madeingodot
August 6, 2025 at 3:28 AM
was inspired by pigface and the division to do the same tech but in Godot in my game! equal power crossfading curves for a 10 meter long raycast above my head plus AudioStreamSynchronized tracks equals immersive 'under the overhang' or 'inside a building'

#godotengine #godot #solodev #madeingodot
August 5, 2025 at 3:17 AM
upgraded to godot 4.5 beta 4, with @nonchip.de 's resource loader. fixed a ton of issues as well as fully implemented said loader with the newly created .wcsj format. Now we can all put the 'but resource files are UNSAFE!!' thing to rest for a bit

#godotengine #solodev #godot #saferesourceloading
July 30, 2025 at 6:24 AM
a couple tips, unprompted:

1. set untyped declaration to Warn, gdscript is a dynamic language but i prefer static typing everything

2. if 3d game, select Jolt physics instead of default in project settings. if 2d game, download the Godot Rapier plugin

3. signals and groups are insanely powerful
July 10, 2025 at 3:38 AM
i put development on hold for a bit playing death stranding 2, but I had a sudden urge to create a save/load system using the ResourceSaver and the plugin for SafeResourceLoader, and hook it up to an Area3D for 'touch this zone and it will save all your progress'

#godotengine #madeingodot #solodev
July 10, 2025 at 3:31 AM
a lot of backend cleanup signal, script, export wise while i remain in development holding pattern for 4.5. did a ton of backend work to make the shards embed in stuff the way i wanted

#madeingodot #screenshotsunday #godotengine #solodev
June 23, 2025 at 5:58 AM
fixed recoil, big work on snells window in water shader, changed omnilight attenuation to 2.0 , particle size variation, some script changes, added time_correction to animated shaders, enemy effect manager for queueing effects, segmented audio work, and much more

#godotengine #madeingodot #solodev
June 15, 2025 at 8:56 AM
new shotgun model, the LOTUS motif is beginning to take shape, etc etc etc. very happy with how dev is going tonight. nice chunky ass ultra shotgun. however, the loading animation for it was for an old model so i need to redo it cause it looks wrong now

#godotengine #madeingodot #screenshotsaturday
May 24, 2025 at 8:36 AM
some new models, some new shader tricks, some new implementations, more....stuff. made a tasty health pickup and a nice armor shard

next up, making a new shotgun model to reflect more things

#godotengine #madeingodot #solodev
May 16, 2025 at 8:49 AM
new shard gun prototype model and animations and textures and visual effect. i need to figure out some of the parenting rotation stuff for rebinding cause idk

#godotengine #madeingodot #solodev
May 7, 2025 at 4:09 AM
A visual kind of day. New rocket smoke and made models, finally, for the jump pads. Probably not final, just wanted to not have a white box.

#solodev #godotengine #madeingodot
April 24, 2025 at 7:15 AM
much work done! omnilights don't play nice with viewmodel shaders so I created a next pass material with unshaded red on it to imitate one and it looks the same. next, did rocket launcher texture work. lastly, introduced an inverse lerp for railgun distance fade. #solodev #madeingodot #godotengine
April 22, 2025 at 4:54 AM
spent all of today prototyping a new railgun model with special secondary animations for the first time in many, many months and i am so, so happy with it. i love it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

#godotengine #solodev #madeingodot
April 18, 2025 at 3:50 AM
the orange test hallway gibs. i need to figure out how to make decals less affected by the lighting but otherwise gibs are pretty much done structurally. yes i have Zircon on in foobar in the background

#solodev #madeingodot #godotengine #screenshotmonday
April 15, 2025 at 4:14 AM
April 13, 2025 at 9:09 AM
did some 1024x1024 texture blender painting on the grenade launcher model. i really like what wear and tear adds to it

#solodev #godotengine #madeingodot #screenshotsaturday
April 13, 2025 at 6:59 AM
April 11, 2025 at 6:21 AM
spent today doing gibbing refinement and it looks better than ever

#solodev #godotengine #madeingodot #screenshotwednesday
April 10, 2025 at 5:54 AM
i threw in some quake champions splat sfx and this is peak

#solodev #godotengine #madeingodot #screenshottuesday
April 9, 2025 at 5:56 AM
gibbing all scaffolded, i think sfx would really sell this finally but this works for now

#madeingodot #godotengine #solodev #screenshottuesday
April 9, 2025 at 4:00 AM
new grenade launcher model to test out an idea in my head. also finally replaced the pickup model from an icosphere and grenade from being a cylinder

#solodev #godotengine #madeingodot #screenshotfriday
April 5, 2025 at 2:25 AM
plasma gun iteration, alongside some tweaks. things just keep getting better!! rocket launcher animation stuff is pretty much done. also some environment testing and emissives.

#madeingodot #godotengine #screenshotfriday #solodev
April 4, 2025 at 8:07 AM