a simple fbm node group where you can just plug in any type of noise through a closure
#b3d
a simple fbm node group where you can just plug in any type of noise through a closure
#b3d
you can quickly switch between different objects in edit/sculpt/paint modes by hovering over them and pressing Alt+Q
you can quickly switch between different objects in edit/sculpt/paint modes by hovering over them and pressing Alt+Q
- by default they orbit the center of your view
- holding down ctrl make them pan the camera
- and holding down shift makes them roll it (useful to orient yourself after using align view to active)
- by default they orbit the center of your view
- holding down ctrl make them pan the camera
- and holding down shift makes them roll it (useful to orient yourself after using align view to active)
everyone knows about numpad keys and orthographic views, but not everyone knows about "align view to active" (shift+numpad keys), which goes into orthographic view while perfectly aligned to your current selection. Works in most modes!
everyone knows about numpad keys and orthographic views, but not everyone knows about "align view to active" (shift+numpad keys), which goes into orthographic view while perfectly aligned to your current selection. Works in most modes!
press alt + middle mouse button to center your view on what your mouse cursor is currently hovering over.
this should genuinely be one of the first things taught to new blender users i'm shocked by how many people dont know about this
press alt + middle mouse button to center your view on what your mouse cursor is currently hovering over.
this should genuinely be one of the first things taught to new blender users i'm shocked by how many people dont know about this