it's not practical for something like noise im showing here but closures are currently geometry nodes only
it's not practical for something like noise im showing here but closures are currently geometry nodes only
projects.blender.org/blender/blen...
projects.blender.org/blender/blen...
- by default they orbit the center of your view
- holding down ctrl make them pan the camera
- and holding down shift makes them roll it (useful to orient yourself after using align view to active)
- by default they orbit the center of your view
- holding down ctrl make them pan the camera
- and holding down shift makes them roll it (useful to orient yourself after using align view to active)
anyway have something from me, shift+numpad 1/3/7 (align view to active)
anyway have something from me, shift+numpad 1/3/7 (align view to active)