it's probably incredibly janky but it's the thought that counts
github.com/ettiSurreal/...
it's probably incredibly janky but it's the thought that counts
github.com/ettiSurreal/...
a simple fbm node group where you can just plug in any type of noise through a closure
#b3d
a simple fbm node group where you can just plug in any type of noise through a closure
#b3d
you can quickly switch between different objects in edit/sculpt/paint modes by hovering over them and pressing Alt+Q
you can quickly switch between different objects in edit/sculpt/paint modes by hovering over them and pressing Alt+Q
- by default they orbit the center of your view
- holding down ctrl make them pan the camera
- and holding down shift makes them roll it (useful to orient yourself after using align view to active)
- by default they orbit the center of your view
- holding down ctrl make them pan the camera
- and holding down shift makes them roll it (useful to orient yourself after using align view to active)
everyone knows about numpad keys and orthographic views, but not everyone knows about "align view to active" (shift+numpad keys), which goes into orthographic view while perfectly aligned to your current selection. Works in most modes!
everyone knows about numpad keys and orthographic views, but not everyone knows about "align view to active" (shift+numpad keys), which goes into orthographic view while perfectly aligned to your current selection. Works in most modes!
Want a cool looking anamorphic glare but are unsatisfied with the default streaks result? Try slightly blurring the result or using bloom as the input for streaks (or both).
Want a cool looking anamorphic glare but are unsatisfied with the default streaks result? Try slightly blurring the result or using bloom as the input for streaks (or both).
when using the bump node, DO. NOT. USE. STRENGTH.
Strength acts more like "opacity" of the generated normals, while Distance flattens them, which gives the correct effect.
The difference seems subtle but it's very easy to spot on others' work when you know about it.
when using the bump node, DO. NOT. USE. STRENGTH.
Strength acts more like "opacity" of the generated normals, while Distance flattens them, which gives the correct effect.
The difference seems subtle but it's very easy to spot on others' work when you know about it.
press alt + middle mouse button to center your view on what your mouse cursor is currently hovering over.
this should genuinely be one of the first things taught to new blender users i'm shocked by how many people dont know about this
press alt + middle mouse button to center your view on what your mouse cursor is currently hovering over.
this should genuinely be one of the first things taught to new blender users i'm shocked by how many people dont know about this
i absolutely understand why the game gets the praise it gets and i liked it for what it is but at the same time... i also understand why roughly only 1/5 people on steam finished it because for me it just felt like this.
i absolutely understand why the game gets the praise it gets and i liked it for what it is but at the same time... i also understand why roughly only 1/5 people on steam finished it because for me it just felt like this.
i cannot find the artist behind this, if anyone knows please lmk!!
i cannot find the artist behind this, if anyone knows please lmk!!
#fnaf #forsakenar #b3d #dreadbear
#fnaf #forsakenar #b3d #dreadbear
#fractal #fractalart
#fractal #fractalart