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etti.bsky.social
etti
@etti.bsky.social
from the works of yesterday
Made a little #GodotEngine plugin that removes the OS title bar and replaces it with a built-in one which gives the editor very slightly more space.
it's probably incredibly janky but it's the thought that counts
github.com/ettiSurreal/...
October 31, 2025 at 9:31 PM
true highlight of the release: when connecting functions to signals, autocompletion will no longer add parentheses
September 15, 2025 at 9:21 PM
August 11, 2025 at 3:15 PM
kind of, the value is stored in the a vertex attribute and then the shader interpolates what's in between, here's a 32x32 grid for example
August 9, 2025 at 3:39 PM
something I came up with after reading the part of the blog about closures:
a simple fbm node group where you can just plug in any type of noise through a closure
#b3d
August 9, 2025 at 4:50 AM
want a cool blender tip? #b3d

you can quickly switch between different objects in edit/sculpt/paint modes by hovering over them and pressing Alt+Q
August 7, 2025 at 7:06 PM
bonus tip: numpad 8/4/2/6 also vary based on what modifier keys you press.
- by default they orbit the center of your view
- holding down ctrl make them pan the camera
- and holding down shift makes them roll it (useful to orient yourself after using align view to active)
August 6, 2025 at 5:10 PM
same shortcut in edit mode and pose mode for example.
August 6, 2025 at 5:07 PM
want a cool blender trick? #b3d

everyone knows about numpad keys and orthographic views, but not everyone knows about "align view to active" (shift+numpad keys), which goes into orthographic view while perfectly aligned to your current selection. Works in most modes!
August 6, 2025 at 5:05 PM
want a cool blender tip? #b3d

Want a cool looking anamorphic glare but are unsatisfied with the default streaks result? Try slightly blurring the result or using bloom as the input for streaks (or both).
August 6, 2025 at 4:59 PM
want a cool blender tip? #b3d

when using the bump node, DO. NOT. USE. STRENGTH.
Strength acts more like "opacity" of the generated normals, while Distance flattens them, which gives the correct effect.

The difference seems subtle but it's very easy to spot on others' work when you know about it.
August 6, 2025 at 4:55 PM
want a cool blender trick? #b3d

press alt + middle mouse button to center your view on what your mouse cursor is currently hovering over.
this should genuinely be one of the first things taught to new blender users i'm shocked by how many people dont know about this
August 6, 2025 at 4:50 PM
finished playing through Okami

i absolutely understand why the game gets the praise it gets and i liked it for what it is but at the same time... i also understand why roughly only 1/5 people on steam finished it because for me it just felt like this.
March 15, 2025 at 3:40 AM
there's this absolutely beautiful model that i think does the eyes perfectly, THIS is the direction i wish sonic models would take

i cannot find the artist behind this, if anyone knows please lmk!!
January 19, 2025 at 1:20 AM
played around with this again

#fractal #fractalart
January 9, 2025 at 4:19 PM
January 1, 2025 at 2:34 AM
this is what this feature is actually intended for #godotengine
December 31, 2024 at 4:24 AM
promotional renders i made for @forsakenstudios.bsky.social latest update
#fnaf #forsakenar #b3d #dreadbear
December 29, 2024 at 8:59 PM
for some reason i had the idea to make this at like 10pm last night
December 23, 2024 at 3:18 PM
found a cool program recently, here are a few images i got it to make that i thought looked kinda cool

#fractal #fractalart
December 19, 2024 at 10:41 PM
i think i now remember why i never did a full sonic model
December 14, 2024 at 8:29 PM
so i never actually got around to making a full sonic model so i figured i might as well make one now heres how its going around an hour in
December 14, 2024 at 7:28 PM
✨️
December 12, 2024 at 9:55 PM
just remembered that this is a real model that i made some time ago i dont think i ever shared him anywhere
November 30, 2024 at 5:02 PM
Name a game with a 10/10 soundtrack
November 23, 2024 at 7:09 PM