Zorro
divisionbyzorro.bsky.social
Zorro
@divisionbyzorro.bsky.social
Lifelong coding enthusiast. Hobbyist game dev & modder. Husband. Father. Lover of puns.
Lead developer of P03 In Kaycee's Mod: https://thunderstore.io/c/inscryption/p/Infiniscryption/P03_In_Kaycees_Mod/
Starting my foray into game development from scratch.
You've seen Mayo before; the card that replaces itself when played. Now meet its more saucy friend Mustard, which lets you discard a couple of cards to draw a couple more when you play it. #godot #gamedev
January 13, 2025 at 1:57 AM
Here's some more of the work in progress - in action this time. The discard pile is now visible and shuffles itself into the main deck! Seeing it in action it's clear I need to visually distinguish the discard pile from the player's hand better, but not a bad evening's work. #gamedev #godot
January 7, 2025 at 3:48 AM
Today I did yet another refactor of the receipt scene, implemented some custom text effects, and overhauled the sandwich scoring animation. I need to tweak this some more; I especially haven't yet figured out how I want the receipt to leave. But - as always - more progress! #gamedev #godot
December 27, 2024 at 2:11 AM
To follow up my rant from earlier about rules communication: I've been working representing the card behaviors with icons and adding a context/right-click menu for full explanations. As with everything - it's a work in progress - but it's still progress! #godot #gamedev
December 24, 2024 at 3:51 AM
I'm starting to really enjoy how the character art is coming along. I love how they follow the mouse cursor with their eyes. Although - I'm a bit concerned that I filled all the space on these cards already... #godot #gamedev
December 19, 2024 at 2:12 PM
The full sandwich gameplay loop is starting to hum along. There's still a lot of work to go (I haven't even started on building the vendors yet!), but the customers keep coming and the sandwiches keep getting served. #gamedev #godot
December 16, 2024 at 3:36 AM
Today's bit of #gamedev was a better score displayer. Simple, but effective. I swear I'll soon get to work on building out more actual cards and gameplay, but a big part of this project is of course learning #godot and it's all gotta get done eventually!
December 6, 2024 at 3:26 AM
Today's #gamedev update: meet the trashcan! Once per turn, toss what you don't need in exchange for a new card. Careful though; if you keep throwing food away, it'll spoil...

I'm not a huge fan of the way the color turned out; either the red will go, or it'll have to be a different shade. #godot
December 4, 2024 at 3:34 AM
Spent most of my #gamedev time this weekend making some animation improvements. Stuff I very much like: the bell is now in perspective and has a ring animation, there's a custom cursor, and the deck is much cleaner. Stuff I'm unsure about: the cards rotating in 3d space when I move them. #godot
December 1, 2024 at 9:26 PM
Managed to get a little pre-thanksgiving #gamedev in. Customers now leave the line and the line advances after playing a sandwich! Still so far to go, but the little steps are so satisfying. #godot
November 28, 2024 at 8:16 PM
Got some fun stuff done today! There's now a proper sandwich integrity check (in this example, it falls because some bozo decided to slather mayo in the middle), the animation is moderately improved, plus a bunch of back-end improvements to the trigger logic. #godot
November 28, 2024 at 3:08 AM
Like Icarus, I have flown too close too the sun, and my sandwich has collapsed.

(The shader has been integrated into the sandwich stacker now. Progress! Slow but steady progress. #godot)
November 25, 2024 at 4:01 AM
Success! The #godot shader works. Finally got the math right - everything's aligned and deforming properly. I intend to use this as a generic/reusable way to make sprites slide and fall off of things. That is, until someone inevitably shows me an easier and better way to do it... 😅
November 23, 2024 at 5:14 AM
This evening's progress: got the stub of the character class put together, with precisely one sprite for each component. So for a while we're gonna see a lot of the same dude standing in line for sandwiches and serving sandwiches. 😅
November 20, 2024 at 3:27 AM