Zorro
divisionbyzorro.bsky.social
Zorro
@divisionbyzorro.bsky.social
Lifelong coding enthusiast. Hobbyist game dev & modder. Husband. Father. Lover of puns.
Lead developer of P03 In Kaycee's Mod: https://thunderstore.io/c/inscryption/p/Infiniscryption/P03_In_Kaycees_Mod/
Starting my foray into game development from scratch.
You've seen Mayo before; the card that replaces itself when played. Now meet its more saucy friend Mustard, which lets you discard a couple of cards to draw a couple more when you play it. #godot #gamedev
January 13, 2025 at 1:57 AM
Still plugging away at the sandwich game! More ingredients and customers are slowly make their way in. Each new card exposes flaws in the game engine that I have to fix, but each evening I get a little bit closer... #godot #gamedev
January 10, 2025 at 3:10 AM
Here's some more of the work in progress - in action this time. The discard pile is now visible and shuffles itself into the main deck! Seeing it in action it's clear I need to visually distinguish the discard pile from the player's hand better, but not a bad evening's work. #gamedev #godot
January 7, 2025 at 3:48 AM
I’ve been reworking the aesthetic of the sandwich game (and working on a bunch of asset generation). I’m hoping to have a more complete something to show but here’s a screenshot of what my dev environment looks like right now. #gamedev #godot
January 6, 2025 at 2:27 PM
Today I did yet another refactor of the receipt scene, implemented some custom text effects, and overhauled the sandwich scoring animation. I need to tweak this some more; I especially haven't yet figured out how I want the receipt to leave. But - as always - more progress! #gamedev #godot
December 27, 2024 at 2:11 AM
To follow up my rant from earlier about rules communication: I've been working representing the card behaviors with icons and adding a context/right-click menu for full explanations. As with everything - it's a work in progress - but it's still progress! #godot #gamedev
December 24, 2024 at 3:51 AM
The square cards are gone. Maybe if I had been more disciplined with the art to this point I could have kept them, but I need the space to actually put stats for the cards. Iconography is still a work in progress, but as a first pass I don't hate it. #godot #gamedev
December 20, 2024 at 6:55 PM
I'm starting to really enjoy how the character art is coming along. I love how they follow the mouse cursor with their eyes. Although - I'm a bit concerned that I filled all the space on these cards already... #godot #gamedev
December 19, 2024 at 2:12 PM
The full sandwich gameplay loop is starting to hum along. There's still a lot of work to go (I haven't even started on building the vendors yet!), but the customers keep coming and the sandwiches keep getting served. #gamedev #godot
December 16, 2024 at 3:36 AM
It's been a while since I've posted an update on my little sandwich game made in #godot. That's because I've been down a hole refactoring the UX; I'm saying goodbye to customer figures, and hello to customer cards! This is still early WIP, but I think this will end up playing *much* better #gamedev
December 14, 2024 at 9:29 PM
I really love the #godot shaders community; there's a lot of fun and useful stuff there. This is a tweaked version of the "discrete-clouds" shader acting as the new background for the sandwich game. The vision is slowly - slowly - coming into shape...
December 6, 2024 at 10:17 PM
Today's bit of #gamedev was a better score displayer. Simple, but effective. I swear I'll soon get to work on building out more actual cards and gameplay, but a big part of this project is of course learning #godot and it's all gotta get done eventually!
December 6, 2024 at 3:26 AM
Today's #gamedev update: meet the trashcan! Once per turn, toss what you don't need in exchange for a new card. Careful though; if you keep throwing food away, it'll spoil...

I'm not a huge fan of the way the color turned out; either the red will go, or it'll have to be a different shade. #godot
December 4, 2024 at 3:34 AM
Which links to an absurd article that’s clearly AI-generated, hosted on a site full of AI content. Either the prompter explicitly asked it to create an article about South Harmon IT, or when prompted to create an article about a fake school, it regurgitated content from a movie about a fake school.
December 2, 2024 at 3:10 PM
Googling “South Harmon Institute of Technology” led me to this particular Q&A response from Google:
December 2, 2024 at 3:06 PM
Spent most of my #gamedev time this weekend making some animation improvements. Stuff I very much like: the bell is now in perspective and has a ring animation, there's a custom cursor, and the deck is much cleaner. Stuff I'm unsure about: the cards rotating in 3d space when I move them. #godot
December 1, 2024 at 9:26 PM
Managed to get a little pre-thanksgiving #gamedev in. Customers now leave the line and the line advances after playing a sandwich! Still so far to go, but the little steps are so satisfying. #godot
November 28, 2024 at 8:16 PM
Got some fun stuff done today! There's now a proper sandwich integrity check (in this example, it falls because some bozo decided to slather mayo in the middle), the animation is moderately improved, plus a bunch of back-end improvements to the trigger logic. #godot
November 28, 2024 at 3:08 AM
Like Icarus, I have flown too close too the sun, and my sandwich has collapsed.

(The shader has been integrated into the sandwich stacker now. Progress! Slow but steady progress. #godot)
November 25, 2024 at 4:01 AM
Success! The #godot shader works. Finally got the math right - everything's aligned and deforming properly. I intend to use this as a generic/reusable way to make sprites slide and fall off of things. That is, until someone inevitably shows me an easier and better way to do it... 😅
November 23, 2024 at 5:14 AM
This evening's progress: got the stub of the character class put together, with precisely one sprite for each component. So for a while we're gonna see a lot of the same dude standing in line for sandwiches and serving sandwiches. 😅
November 20, 2024 at 3:27 AM
Decided to go to square cards, and starting to sketch out what the actual in-game experience might kind of look like.

Slow going as expected but getting happier with the way the engine is coming along. A lot of the lessons learned from Inscryption are translating to Godot surprisingly well.
November 18, 2024 at 11:44 PM