daryusu.bsky.social
@daryusu.bsky.social
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Riichiro Yamada (Sega - Producer of the New Virtua Fighter Project)
1) Elden Ring Nightreign
2) Nobunaga's Ambition: Awakening with Power-Up Kit
3) Sid Meier's Civilization VI
4) Death Stranding 2: On the Beach
5) Bandit Kings of Ancient China (aka Suikoden: Tenmei no Chikai)
December 24, 2025 at 7:03 PM
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"hitbox" vs "hurtbox" is so ambiguous in my head, is it established which is which?

hitbox is either the box that can hit others, or it's box that gets hit

hurtbox is either the box that can hurt others, or it's the box where you get hurt

are there better names for these?
December 22, 2025 at 2:57 AM
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I am still confused by how in a modern OS I can't trivially limit how much CPU time, disk bandwidth and network bandwidth an app gets to use. It should be right there in the Task Manager. Like - that's the whole point of an OS - to manage that stuff. So why not let ME THE USER manage that stuff?
December 18, 2025 at 9:42 PM
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Riot Games found a motherboard security flaw that’s been helping PC cheaters. Motherboards from Asrock, Asus, Gigabyte, and MSI are affected, and you may need a BIOS update to keep playing Valorant www.theverge.com/news/847539/...
Riot Games found a motherboard security flaw that helps PC cheaters
Riot says a system’s “bouncer” was actually “asleep in the chair.”
www.theverge.com
December 18, 2025 at 6:08 PM
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Marathon releases March 2026, and everyone will have a chance to play in an open preview weekend before launch.
December 15, 2025 at 11:42 PM
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My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
No Graphics API — Sebastian Aaltonen
Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...
www.sebastianaaltonen.com
December 16, 2025 at 6:52 PM
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Posting an older article on "Probability Theory for Physically Based Rendering", using tomorrow's #thisisigad Graphics Guild lecture as an excuse:
jacco.ompf2.com/2019/12/11/p...
There is also a part 2.
December 11, 2025 at 8:35 PM
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Ildar Valeev (Kojima Productions) reveals Death Stranding 2's 3D voxel map secrets: See how the 3D UI map was built without relying on artist created assets to be visually rich and memory-efficient while meeting strict performance constraints!
Register Today! https://bit.ly/47D3uBA

#GDC2026
December 4, 2025 at 8:00 PM
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The z-buffer and depth testing (aka z-testing) have been the dominant way of hidden surface elimination for over 50 years, introduced but not implemented in W. Straßer's PhD thesis in 1974, and actually implemented in Ed Catmull's PhD thesis in the same year. 1/4
November 30, 2025 at 3:51 PM
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There's just nothing like the bright blue skies and beautiful colors of SEGA games. They just make me feel good and put a smile on my face every single time!
November 27, 2025 at 4:32 PM
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Valve’s announcements last week about their new hardware were particularly welcome here at Igalia: a lot of our work will be in those machines. From translation layers to better frame rates and longer battery life, we’ve helped @valvesoftware.com push gaming forward. www.igalia.com/2025/11/help...
Helping Valve to Power Up Steam Devices | Igalia
Igalia is an open source consultancy specialised in the development of innovative projects and solutions. Our engineers have expertise in a wide range of technological areas, including browsers and cl...
www.igalia.com
November 21, 2025 at 4:26 PM
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ooo it's so interesting seeing how dual quaternion splines solve extreme rotational differences!

I made it prefer the shortest path within the quaternion double cover, so when control points pass the 180 degree switch with its neighbors, the path also changes its shape!
November 26, 2025 at 6:42 PM
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What an amazing day celebrating the launch of the SpongeBob SquarePants pack in Sonic Racing: CrossWorlds! #CrossWorldsLDN

Thanks for making it unforgettable 💙
November 26, 2025 at 8:00 PM
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Twitter accounts are based in Russia. BlueSky accounts are based in homes with, frankly, too many books, plants, obsolete cables, and pieces of rustic pottery, that could do with a bit of a tidying up, to be honest.
November 23, 2025 at 8:29 PM
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For anyone who's tried to use spherical harmonics for lighting and found the notation- and terminology- heavy definitions confusing, highly recommend this classic: grahamhazel.com/blog/2017/12...

I think Graham Hazel's blog was down for a long time, years maybe, but works now!
Alternative definition of Spherical Harmonics for Lighting – Graham Hazel
grahamhazel.com
October 4, 2025 at 7:46 PM
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Welcome to my favorite Living Room in the Whole World 🙏🏼☺️

Check the video to see just what this living room has, you may be surprised!

@jimmypkg and I were in heaven and you can see some of our inner child here 💕

@SEGA #VirtuaFighter #TaiwanVF

youtube.com/shorts/zFMVo...
November 23, 2025 at 2:52 AM
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See what our research teams have been up to with our latest papers:

📝 Joint Denoising and Upscaling via Multi-branch Network.
📝 Cardioid Caustics Generation with Diffusion Models.
📝 Geometric Integration for Neural Control Variates.

📥 View here: gpuopen.com/learn/public...
Publications - AMD GPUOpen
Discover our published publications.
gpuopen.com
November 10, 2025 at 3:31 PM
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New blog post: haukethiessen.com/why-you-shou...
It's about best practices when adjusting material parameters for individual mesh components in Unreal. The information itself isn't new, but most tutorials covering this present the most inefficient way to do this.
#gamedev #Unreal
Why you shouldn’t use Dynamic Material Instances – Hauke Thiessen
haukethiessen.com
November 3, 2025 at 5:51 PM
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Stress testing and benchmarking tool OCCT gets an essential Linux fix
#OCCT #Linux #Steam
Stress testing and benchmarking tool OCCT gets an essential Linux fix
OCCT is a popular tool for stress-testing and benchmarking your system that recently had a Linux release, and now as of the latest update it should work better.
www.gamingonlinux.com
October 24, 2025 at 12:31 PM
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Quick tip, add the "-fspv-target-env=vulkan1.1" command line argument to Compiler Explorer's RGA to get it to compile HLSL shaders with wave intrinsics: godbolt.org/z/PKoh5d51K
Compiler Explorer - HLSL (RGA 2.6.2 (DXC trunk))
// The entry point and target profile are needed to compile this example: // -T ps_6_6 -E PSMain struct PSInput { float4 position : SV_Position; float4 color : COLOR0; }; float4 PSMain(PS...
godbolt.org
October 6, 2025 at 7:41 PM
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New blog post: Outlining an alternative path to learn graphics programming.

themaister.net/blog/2025/10...
A case for learning GPU programming with a compute-first mindset – Maister's Graphics Adventures
themaister.net
October 5, 2025 at 12:58 PM
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"Inside NVIDIA GPUs: Anatomy of high performance matmul kernels", includes a great intro to GPU architecture and PTX/SASS: www.aleksagordic.com/blog/matmul
Inside NVIDIA GPUs: Anatomy of high performance matmul kernels - Aleksa Gordić
From GPU architecture and PTX/SASS to warp-tiling and deep asynchronous tensor core pipelines.
www.aleksagordic.com
October 1, 2025 at 7:36 PM
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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course - my slides from the retrospective: "Advances in Real-Time Rendering in Games - a 20th Year Retrospective, and a Look Ahead" are now online: advances.realtimerendering.com/s2025/index....
Enjoy!
September 30, 2025 at 1:14 AM
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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Ray Tracing The World of Assassin’s Creed Shadows" by Luc Leblanc and Melino Conte from Ubisoft is now online: youtu.be/2K-rwy4aMmU?...
RAY TRACING THE WORLD OF ASSASSIN'S CREED SHADOWS (Advances in Real-Time Rendering SIGGRAPH 2025)
YouTube video by SIGGRAPH Advances in Real-Time Rendering
youtu.be
September 30, 2025 at 1:57 AM
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Very nice video! 💜

Feel free to reach out to the team. We'd love to help cook up a benchmarking-ready image for you guys (and others) to use.

It'd be a great way to help kickstart standardised Linux game benchmarking! 😄
September 26, 2025 at 8:32 PM