DamianKastbauer
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damiankastbauer.bsky.social
DamianKastbauer
@damiankastbauer.bsky.social
#GameAudio #Wwise #PedalBrainz
Reposted by DamianKastbauer
Today's the 60th (?!) birthday of Spacemen 3 leaders Pete "Sonic Boom" Kember and Jason Pierce, so maybe now's a good time to re-up this article I wrote about them in a 2012 issue of @thestranger.com .
www.thestranger.com/music/2012/0...
The Lennon and McCartney of Drug Rock
Spiritualized and the Dueling Spacemen 3 Gods
www.thestranger.com
November 19, 2025 at 10:20 PM
Reposted by DamianKastbauer
Quick reminder to submit your NACVGM abstract by 11:59 PM on Friday the 21st of November two days from now!

Full details at nacvgm.org
November 19, 2025 at 9:57 PM
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@jelfish.bsky.social & @chrisrickwood.bsky.social are at #IAAPA Ask them about these photos!!!
November 19, 2025 at 5:44 PM
Reposted by DamianKastbauer
Audio (sound effects, music, and dialogue) has a weird relationship with temp assets, mostly because of issues revolving around human psychology.

Problem #1: How do you communicate that something you're hearing is temp?
The annoying thing about the "oh we left a placeholder" generative AI slop excuse is that that is EXACTLY NOT how you should be using placeholders. Anything "not obviously terrible with a panicked hurried half-awake glance" is getting shipped.
In gamedev, if you're using a placeholder asset, best practices involve marking it as placeholder so garishly and offensively clearly PLACEHOLDER that you can't possibly miss it. Also flagging that asset in the dev process so it can be identified quickly before the final build.
November 19, 2025 at 3:36 PM
Reposted by DamianKastbauer
Join us today at 1pm PST on twitch (www.twitch.tv/ashellinthep...) for a #behindthesounds stream of @ironwood.bsky.social's Pacific Drive DLC! 👁️

We'll be talking scary sounds with @mcsaudio.bsky.social @milliewissar.bsky.social and @emaudible.bsky.social
November 19, 2025 at 5:09 PM
Reposted by DamianKastbauer
🎉 Day 1 at #SonicDays2025!
The energy in the room was incredible — filled with educators, students, and audio professionals all passionate about shaping the future of interactive sound.
A huge thank-you to everyone who joined us today in the Audiokinetic Room (3.26)!
November 19, 2025 at 3:45 PM
Reposted by DamianKastbauer
November 19, 2025 at 9:18 AM
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November 19, 2025 at 9:17 AM
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Here we go Sonic Days 🎉 Come by! we got merc 😁
November 19, 2025 at 9:13 AM
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It's out! My chat with Callum Cant for the Notes From Below podcast was a lot of fun.

We talked through why we need to organize and unionize the video games industry, what that looks like in practice, and started by talking about the Rockstar situation.

pocketcasts.com/podcast/work...
November 19, 2025 at 8:39 AM
Reposted by DamianKastbauer
And if you'd like to read the article that I wrote for Notes From Below about Game Worker Union and Revolution, have at it!

I put a lot of time and energy into it and I'm very proud of it. notesfrombelow.org/article/vide...
Video Game Worker Unions and Revolution
by Austin Kelmore // Organisation and transformation in the games industry
notesfrombelow.org
November 19, 2025 at 8:41 AM
Reposted by DamianKastbauer
Had lunch with Megan Frazier, Elise Baldwin, James Nixon, and Kochun Hu last Friday. This question regarding compensation was raised: Do you think it’s beneficial to share your salary amount with peers? Why or why not?
November 18, 2025 at 7:41 PM
@cubusaddendum.bsky.social Jumping on the couch behind you during this livestream is a cherished memory. Still the best www.youtube.com/live/i8nqqUz...
November 17, 2025 at 9:56 PM
Reposted by DamianKastbauer
The countdown is on — just a few days until #SonicDays2025!
Our Education Team and #WwiseAffiliates from around the world are ready to connect, collaborate, and celebrate sound innovation at Sonic College, Denmark.
Stop by the Audiokinetic Room (3.26) to say hello!
See you soon!
hubs.ly/Q03QBHWs0
November 17, 2025 at 3:38 PM
Reposted by DamianKastbauer
On this day in Horror History, NIGHT OF THE COMET was released in 1984.
November 16, 2025 at 4:12 PM
Reposted by DamianKastbauer
CfP: #Ludo2026 will take place 6 – 8 August, 2026, at Edge Hill University. The 15th anniversary conference theme is ‘Pushing limits and crossing borders’.
Please find all info here: www.ludomusicology.org/2025/11/16/l...

#ludomusicology #gamestudies #gamesound #gameaudio #vgm #music #soundstudies
November 16, 2025 at 3:37 PM
It's Friday, TURN IT ALL THE WAY UP UP UP! #TheseFadersBelieveInThePowerOfPeople
November 14, 2025 at 3:51 PM
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Hey #gameaudio folks! For our last virtual meetup of 2025 we're chatting with sound designer, educator, Sound Business podcast host, and public speaker extraordinaire @akashthakkar.com! You won't want to miss it!
#sounddesign #indiedev #gamedev

www.meetup.com/bostongamede...
Game Audio Boston with Akash Thakkar (Sound Designer), Tue, Nov 25, 2025, 7:00 PM | Meetup
For our last meetup of 2025 we're chatting with sound designer, educator and public speaker extraordinaire Akash Thakkar! Known for titles like Hyper Light Drifter, Outer W
www.meetup.com
November 13, 2025 at 4:49 PM
Reposted by DamianKastbauer
This week, Cameron dives into the audio of Revenge of the Savage Planet! He details reusing core Journey assets while focusing development efforts on new systems, new creatures & the big shift to third-person perspective.

👀 Read more: hubs.ly/Q03T5DST0

#GameAudio #Wwise @savageplanet.games
November 13, 2025 at 7:48 PM
I still get a tremendous amount of joy from this www.youtube.com/watch?v=ZhLo...
Doom Henley - Boys Of Doom
YouTube video by Damian Kastbauer
www.youtube.com
November 12, 2025 at 8:54 PM
No meetings today for the first time in forever be like
November 11, 2025 at 9:52 PM
Reposted by DamianKastbauer
We released a video on the Coffee Stain channel about some of the audio systems in Satisfactory! 🔈 🔉 🔊

We've had great responses from the community! Going over our reverb system and occlusion with @audiokinetic.bsky.social #Wwise

#gameaudio #mixing #satisfactory #wwise

youtu.be/mYB5dR7Pl_s?...
Why does Satisfactory sound like that?
YouTube video by Coffee Stain Studios
youtu.be
November 11, 2025 at 4:39 PM
Reposted by DamianKastbauer
Check out my friend Damian’s new release with Eldlin Cope!
✨OUT NOW✨

75’ Saturations

The second transmission from ECLCL, my collaboration with Eldlin Cope, in guitar conversation bending space and time.

Friendship as frequency. Sound as myth. Respect the vibrations.

lostchocolatelab.bandcamp.com/album/eclcl-...
ECLCL - 75’ Saturations, by Lost Chocolate Lab
3 track album
lostchocolatelab.bandcamp.com
November 11, 2025 at 4:48 PM
Reposted by DamianKastbauer
Audio Meetup in Montréal open to EVERYONE!!

Join us for our last audio meet up of the season

FREE drinks
FREE food
FREE TO JOIN!

Just grab your ticket!

www.interactiveaudiomontreal.com/events/iam-l...
I.A.M. LIVE @ Behaviour Interactive : 4th Annual Demo Derby — Interactive Audio Montreal
Talk outline/Summary The Interactive Audio Montreal Demo Derby is an event we do each year to showcase some local talent in our industry and …
www.interactiveaudiomontreal.com
November 11, 2025 at 3:55 PM
Reposted by DamianKastbauer
ADCx India 26 will be hosted on March 29, 2026 at Bangalore International Centre (BIC), Bengaluru. Mark your calendars, follow @audiodevcon.bsky.social & subscribe to the ADC Newsletter (audio.dev/newsletter) Call for Talks will go live soon.

#audiodevcon #ADCxIndia #proaudio #gameaudio #musictech
November 11, 2025 at 6:24 AM