CAPCOM vs Square: Parallel Destinies
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cvsqfangame.bsky.social
CAPCOM vs Square: Parallel Destinies
@cvsqfangame.bsky.social
Official Bluesky page for the not-for-profit #IKEMEN-Go fan game, pitting icons of the titans Capcom and Square in a 1-v-1 2D fighter. Operated by @yahyadrawzzz.bsky.social
I shouldn't technically do this, but we're too damn proud of this. Have a preview of the stage "Calm Summer Breeze".

Song: "Weight of Calm" by J.G of GenesisKeys

#CVSQFANGAME #IKEMEN-Go #gameDev
November 5, 2025 at 2:14 AM
Hugo's attack animations complete! Only 8 more animations remain, before we move onto the next sprite set!

#CVSQFANGAME #FinalFight #StreetFighter #FGC #GameDev #IKEMEN-Go #CAPCOM #pixelart #animation
September 20, 2025 at 8:48 PM
Walk animation complete, this marks the end of my little Scias intermission. Time to finalize Hugo's sprite set.

#CVSQFANGAME #CAPCOM #BreathOfFire4 #pixelart #animation #GameDev #FGC
September 14, 2025 at 5:45 PM
Trying to get ahead of the curve, have some WIP frames for Scias. #CVSQFANGAME #BreathOfFire4 #pixelart #animation
September 7, 2025 at 1:08 AM
254 frames into Hugo's sprite set. Instead of opting to palette change the color-reduced sprite set by Ethan_Lives, we decided to do some minor clean-up and editing in certain areas. Only his special attack and miscellaneous frames remain. #CVSQFANGAME #pixelart #SF3 #ThirdStrike #FinalFight
September 6, 2025 at 12:26 AM
"HERE COMES A NEW CHALLENGER!" transition that was quickly whipped up. Should be the last of the UI stuff for the time being. A few more UI-related things will pop up in later builds!

#CVSQFANGAME #IKEMEN-Go
July 31, 2025 at 1:26 AM
And here it is! The intro to the game. The timing of it all had to be tweaked because the song that I wanted to use wouldn't work out. Hope it's the SF3 tribute I envisioned it to be, even if it isn't perfect!

Song: "Memo" by J.G. of GenesisKeys.
Announcer: PNDKetchup.

#CVSQFANGAME #IKEMEN-Go
July 20, 2025 at 11:50 PM
I have an intro going. Still need to make the rest of it tho. Storyboards in #IKEMEN-Go are hard work.

(Pardon my cursor, still getting the hang of Windows Game Bar)

#CVSQFANGAME
July 18, 2025 at 12:51 AM
So in place of the old "WINNER!!!" sound byte that honestly wore off on me, I decided to wear my love of JoJo's Venture and "Heritage for the Future" even further on my sleeve, with the WIN animation being derived from there, along with a diamond edit to the text!

#CVSQFANGAME #IKEMEN-Go #FGC
June 12, 2025 at 1:24 AM
3rd video: New Limit Break and Throw Escape VFX; the old Limit Break VFX will be repurposed for the Inventory mechanic that I'm hoping to show off very soon!

#CVSQFANGAME #IKEMEN-Go #FinalFantasyTactics #FGC
June 6, 2025 at 2:12 AM
2nd video: Proper preview of Agrias Oaks' throws with VFX and SFX applied.

#CVSQFANGAME #IKEMEN-Go #FinalFantasyTactics #FGC
June 6, 2025 at 2:12 AM
Hello Bluesky,

Here's a small thread showing what I've been up to for the past few days!

1st video: Preview of Agrias Oaks' special attacks; her anti-air has an air variant that isn't shown here.

#CVSQFANGAME #IKEMEN-Go #FinalFantasyTactics #FGC
June 6, 2025 at 2:12 AM
Hello Bluesky!

While I'm working on finalizing character AI, I took a moment to see if I can make a timer bar for one of Tiki's Limit Breaks, and I managed to pull it off, somehow!

Actually quite proud of it, take a look!

#CVSQFANGAME #IKEMEN-Go #FGC #IndieGameDev
May 31, 2025 at 4:14 PM