CAPCOM vs Square: Parallel Destinies
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cvsqfangame.bsky.social
CAPCOM vs Square: Parallel Destinies
@cvsqfangame.bsky.social
Official Bluesky page for the not-for-profit #IKEMEN-Go fan game, pitting icons of the titans Capcom and Square in a 1-v-1 2D fighter. Operated by @yahyadrawzzz.bsky.social
I shouldn't technically do this, but we're too damn proud of this. Have a preview of the stage "Calm Summer Breeze".

Song: "Weight of Calm" by J.G of GenesisKeys

#CVSQFANGAME #IKEMEN-Go #gameDev
November 5, 2025 at 2:14 AM
Double feature! All new stages for Build 2, graphics-wise have been proactively completed, "Rollercoaster into Ultra-Space" (left) and "Calm Summer Breeze" (right).

Details on each stage in ALT text! #CVSQFANGAME #pixelart #CAPCOM #FinalFantasy #KingdomHearts #FGC #GameDev #IKEMEN-Go
October 23, 2025 at 3:28 AM
While we're still waiting on the character coding redoes to wrap up, I went in and did some proactive work; wrapped up the graphics for the 4th planned stage. Will be sending these off to our stage coder while retrieving the loop points for the planned theme!

#CVSQFANGAME #pixelart #GameDev
September 25, 2025 at 12:47 AM
🤔
September 24, 2025 at 3:06 AM
Hugo's attack animations complete! Only 8 more animations remain, before we move onto the next sprite set!

#CVSQFANGAME #FinalFight #StreetFighter #FGC #GameDev #IKEMEN-Go #CAPCOM #pixelart #animation
September 20, 2025 at 8:48 PM
Walk animation complete, this marks the end of my little Scias intermission. Time to finalize Hugo's sprite set.

#CVSQFANGAME #CAPCOM #BreathOfFire4 #pixelart #animation #GameDev #FGC
September 14, 2025 at 5:45 PM
Trying to get ahead of the curve, have some WIP frames for Scias. #CVSQFANGAME #BreathOfFire4 #pixelart #animation
September 7, 2025 at 1:08 AM
254 frames into Hugo's sprite set. Instead of opting to palette change the color-reduced sprite set by Ethan_Lives, we decided to do some minor clean-up and editing in certain areas. Only his special attack and miscellaneous frames remain. #CVSQFANGAME #pixelart #SF3 #ThirdStrike #FinalFight
September 6, 2025 at 12:26 AM
Wooooo scary numbah

(Thanks again for the phenomenal enthusiasim for this fan game!)
August 3, 2025 at 2:25 PM
"HERE COMES A NEW CHALLENGER!" transition that was quickly whipped up. Should be the last of the UI stuff for the time being. A few more UI-related things will pop up in later builds!

#CVSQFANGAME #IKEMEN-Go
July 31, 2025 at 1:26 AM
Little funny I saw while working on finalizing Hugo's set of "get-hit sprites".

The "Andore Ball". Lmao.
July 27, 2025 at 8:58 PM
The CAPCOM VS SQUARE Intro video broke 2K views on YouTube. Thank you all for the wonderful reception!

Please have a look at the trophy sprites that will be used for Rankings Mode in the next build while we're working on finalizing the demo!

#CVSQFANGAME #pixelart #CAPCOM #SQUARESOFT
July 23, 2025 at 2:07 AM
And here it is! The intro to the game. The timing of it all had to be tweaked because the song that I wanted to use wouldn't work out. Hope it's the SF3 tribute I envisioned it to be, even if it isn't perfect!

Song: "Memo" by J.G. of GenesisKeys.
Announcer: PNDKetchup.

#CVSQFANGAME #IKEMEN-Go
July 20, 2025 at 11:50 PM
Some shots of the first part of the intro! If you're making your first move, what's it gonna be?!

#CVSQFANGAME #IKEMEN-Go #FGC #StreetFighter3 #3rdStrike
July 19, 2025 at 6:44 PM
I have an intro going. Still need to make the rest of it tho. Storyboards in #IKEMEN-Go are hard work.

(Pardon my cursor, still getting the hang of Windows Game Bar)

#CVSQFANGAME
July 18, 2025 at 12:51 AM
As me and KarmaCharmeleon go deep into refining the demo, while I refine visuals and sounds, CAPCOM VS SQUARE's future is bright. Please enjoy this in-game screenshot of the promo for the next Build!

Art by @yahyadrawzzz.bsky.social

#CVSQFANGAME #CAPCOM #SQUAREENIX
July 16, 2025 at 4:53 AM
I realized I did not show a proper image file containing the corrected sprites of my final roster and bosses, so hopefully this does it.

The secret character count has bumped up to 4 officially now that I'm no longer handling character coding. #CVSQFANGAME #FGC
June 27, 2025 at 2:39 AM
Training preview, Dan Hibiki's such a swell guy to accept being our sparring partner!

You can also see input display on the left of Ryu. Just in the nick of time for the latest tester build!

#CVSQFANGAME #IKEMEN-Go #FGC #GameDev #STREETFIGHTER #FINALFANTASY
June 15, 2025 at 2:19 PM
So in place of the old "WINNER!!!" sound byte that honestly wore off on me, I decided to wear my love of JoJo's Venture and "Heritage for the Future" even further on my sleeve, with the WIN animation being derived from there, along with a diamond edit to the text!

#CVSQFANGAME #IKEMEN-Go #FGC
June 12, 2025 at 1:24 AM
3rd video: New Limit Break and Throw Escape VFX; the old Limit Break VFX will be repurposed for the Inventory mechanic that I'm hoping to show off very soon!

#CVSQFANGAME #IKEMEN-Go #FinalFantasyTactics #FGC
June 6, 2025 at 2:12 AM
2nd video: Proper preview of Agrias Oaks' throws with VFX and SFX applied.

#CVSQFANGAME #IKEMEN-Go #FinalFantasyTactics #FGC
June 6, 2025 at 2:12 AM
Hello Bluesky,

Here's a small thread showing what I've been up to for the past few days!

1st video: Preview of Agrias Oaks' special attacks; her anti-air has an air variant that isn't shown here.

#CVSQFANGAME #IKEMEN-Go #FinalFantasyTactics #FGC
June 6, 2025 at 2:12 AM
> Agrias Oaks dropping for CAPCOM vs SQUARE soon.

> SQUARE ENIX announces "Final Fantasy Tactics" remake.

Hmmmm..... too close for comfort... lol.
June 5, 2025 at 1:20 AM
I'm pretty happy with how this frame and the VFX turned out!

#CVSQFANGAME #IKEMEN-Go #pixelart #FinalFantasy
June 2, 2025 at 2:45 AM
Hello Bluesky!

While I'm working on finalizing character AI, I took a moment to see if I can make a timer bar for one of Tiki's Limit Breaks, and I managed to pull it off, somehow!

Actually quite proud of it, take a look!

#CVSQFANGAME #IKEMEN-Go #FGC #IndieGameDev
May 31, 2025 at 4:14 PM