CAPCOM vs Square: Parallel Destinies
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cvsqfangame.bsky.social
CAPCOM vs Square: Parallel Destinies
@cvsqfangame.bsky.social
Official Bluesky page for the not-for-profit #IKEMEN-Go fan game, pitting icons of the titans Capcom and Square in a 1-v-1 2D fighter. Operated by @yahyadrawzzz.bsky.social
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Hello,

Thank you for your enthusiasim and excitement for the game.

I need to clarify that the roster of characters selected for the game is completely final, and we won't consider any other characters. The main reason is lack of spriters and time.

Thanks for understanding.
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November 14, 2025 at 6:51 PM
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"Chrono Glep", only on SNES and GBA, November 2xxx.

.. no wait, that's not right.

#pixelart #SmilingFriends #ChronoTrigger #Glep
November 9, 2025 at 4:26 AM
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I shouldn't technically do this, but we're too damn proud of this. Have a preview of the stage "Calm Summer Breeze".

Song: "Weight of Calm" by J.G of GenesisKeys

#CVSQFANGAME #IKEMEN-Go #gameDev
November 5, 2025 at 2:14 AM
I shouldn't technically do this, but we're too damn proud of this. Have a preview of the stage "Calm Summer Breeze".

Song: "Weight of Calm" by J.G of GenesisKeys

#CVSQFANGAME #IKEMEN-Go #gameDev
November 5, 2025 at 2:14 AM
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November 2, 2025 at 1:45 AM
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Double feature! All new stages for Build 2, graphics-wise have been proactively completed, "Rollercoaster into Ultra-Space" (left) and "Calm Summer Breeze" (right).

Details on each stage in ALT text! #CVSQFANGAME #pixelart #CAPCOM #FinalFantasy #KingdomHearts #FGC #GameDev #IKEMEN-Go
October 23, 2025 at 3:28 AM
Double feature! All new stages for Build 2, graphics-wise have been proactively completed, "Rollercoaster into Ultra-Space" (left) and "Calm Summer Breeze" (right).

Details on each stage in ALT text! #CVSQFANGAME #pixelart #CAPCOM #FinalFantasy #KingdomHearts #FGC #GameDev #IKEMEN-Go
October 23, 2025 at 3:28 AM
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Morrigan. Result of tonight's stream. One and done.

Trying to find a better and more efficient method/style for the lower end/downmarket commission tier.

Or I could just find a middle-point, collapse everything into one tier and keep it simple.

Let's see how this shakes out.

Whaddaya think?
October 22, 2025 at 6:26 AM
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Little WIP shot of the next confirmed stage for #CVSQFANGAME. More details in ALT text.

#pixelart #CAPCOM #SQUARE #FGC
October 19, 2025 at 4:45 PM
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I'm thinking about trying someone on for the TF game as an assistant spriter. I would do finished key frames and they would do in-betweens. I'd like to see if this could speed up the process, but I am not confident there are pixel artists interested in working on this.
October 5, 2025 at 4:52 PM
Hey BlueSky, hope you're gearing up for a relaxing weekend.

Dropping by to make a quick heads up, due to unforeseen circumstances, my coder had to take a break of her own to recuperate. This means that there may be a delay in dropping the first ever public demo. We apologize for the inconvenience.
September 26, 2025 at 11:34 PM
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Friends in every universe!
September 25, 2025 at 3:26 PM
While we're still waiting on the character coding redoes to wrap up, I went in and did some proactive work; wrapped up the graphics for the 4th planned stage. Will be sending these off to our stage coder while retrieving the loop points for the planned theme!

#CVSQFANGAME #pixelart #GameDev
September 25, 2025 at 12:47 AM
🤔
September 24, 2025 at 3:06 AM
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Hugo's attack animations complete! Only 8 more animations remain, before we move onto the next sprite set!

#CVSQFANGAME #FinalFight #StreetFighter #FGC #GameDev #IKEMEN-Go #CAPCOM #pixelart #animation
September 20, 2025 at 8:48 PM
Hugo's attack animations complete! Only 8 more animations remain, before we move onto the next sprite set!

#CVSQFANGAME #FinalFight #StreetFighter #FGC #GameDev #IKEMEN-Go #CAPCOM #pixelart #animation
September 20, 2025 at 8:48 PM
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Walk animation complete, this marks the end of my little Scias intermission. Time to finalize Hugo's sprite set.

#CVSQFANGAME #CAPCOM #BreathOfFire4 #pixelart #animation #GameDev #FGC
September 14, 2025 at 5:45 PM
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One of the very few Square games directed by a woman (Miki Yukinoura).
vgdensetsu.net/mikiyukinoura/
September 18, 2025 at 6:42 PM
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After a yearish long hiatus I've been tinkering again. First couple strikes in the string are faster, back dash now can cancel out of most things
September 14, 2025 at 7:24 PM
Walk animation complete, this marks the end of my little Scias intermission. Time to finalize Hugo's sprite set.

#CVSQFANGAME #CAPCOM #BreathOfFire4 #pixelart #animation #GameDev #FGC
September 14, 2025 at 5:45 PM
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roll out
September 14, 2025 at 5:00 PM
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Putting Dante in everything: part 22

#pixelart #dante
September 14, 2025 at 4:02 AM
Trying to get ahead of the curve, have some WIP frames for Scias. #CVSQFANGAME #BreathOfFire4 #pixelart #animation
September 7, 2025 at 1:08 AM
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254 frames into Hugo's sprite set. Instead of opting to palette change the color-reduced sprite set by Ethan_Lives, we decided to do some minor clean-up and editing in certain areas. Only his special attack and miscellaneous frames remain. #CVSQFANGAME #pixelart #SF3 #ThirdStrike #FinalFight
September 6, 2025 at 12:26 AM
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Rollback netcode has made it into #IKEMEN-Go nightly! Huge thanks to fantasma, Kasesnake, PotS, NeatUnsou, and more who worked on merging it into nightly! #MUGEN

Feedback, as always, is much appreciated by everyone, as everyone involved wants this to be a solid experience! Edit config.ini to enable
September 5, 2025 at 9:38 PM