Chad Cuddigan
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cuddigan.bsky.social
Chad Cuddigan
@cuddigan.bsky.social
Bay Area game developer and coffee-enjoyer
time to go get thirty thousand little coffees
October 23, 2025 at 9:11 PM
Oh cool! This would also work well with pit fissures bisecting a map in the empty space. Gives the brogue thing of being able to see areas that you’re not going to get to until later
October 21, 2025 at 9:09 PM
Damn man, you‘re always out here making the best looking ships in the biz
September 26, 2025 at 4:55 AM
Reposted by Chad Cuddigan
here is my blog post about how it's not "diminishing returns" the returns just aren't exactly where you expect them to be

www.joewintergreen.com/if-you-want-...
August 22, 2025 at 1:50 AM
Something like that I wanted to do but never quite got working good in Delver was to grow lakes or chasms in dead space between rooms, potentially cutting into them
August 14, 2025 at 4:23 AM
Did a similar thing in Delver and it worked so well to make rooms that you knew would be traversable without dead space. Sometimes a subdivided room part was just filled in to make more interesting shapes
August 10, 2025 at 3:37 PM