Chad Cuddigan
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cuddigan.bsky.social
Chad Cuddigan
@cuddigan.bsky.social
Bay Area game developer and coffee-enjoyer
This is a Caves-of-Qud-ass tree
May 16, 2025 at 6:53 PM
Nvim is so rad. Went through my yearly Vim spring cleaning and have a bunch of rad new plugins now, setting up an IDE equivalent is so much easier now. Almost get LSPs, completion, and diagnostics out of the box with LazyVim.

Retiring my Dashboard header, you were a real one.
April 11, 2025 at 10:06 PM
I like that this can do some horseshoe style level design since you know which direction the player will be walking into a room, can author level bits with that in mind and give a new goal
March 12, 2025 at 5:46 PM
This level generator is a bit too crazy at the moment without any constraints, there's maybe six stacked floors here. Probably need to let it prune new branches when a threshold is reached.
March 12, 2025 at 5:24 PM
My random level generator has gone full Daggerfall
March 12, 2025 at 3:35 AM
Still working on Super Boarding Party, a game in Zig using a new prototype game engine and the Zig based Delve Framework.
March 11, 2025 at 1:11 AM
When the news is bad, make plasma rifles
February 21, 2025 at 10:18 PM
It's a little overdue, but @joshuaskelly.bsky.social and I released Delver seven years ago! What even is time!? How does star dust think? Does the chaos of the universe just pop out a video game every once in a while?! Anyways we're super proud of this.

store.steampowered.com/app/249630/D...
February 12, 2025 at 9:53 PM
Too sick to code, so I took a page out of the Valve playbook to make a standards map for the test game for the engine.
December 15, 2024 at 7:29 AM
This is an example thrown together for my game dev framework for Zig (interrupt.github.io/delve-framew...) - but wouldn't a Stalker-like game be awesome with a visual style like this?
November 26, 2024 at 6:29 PM
Hey Bluesky! I'm a game developer, who previously made Delver, and is now working on an engine and game framework in Zig that is halfway between Doom and Quake.
November 15, 2024 at 11:16 PM