He designed scenarios so players know when they can take a potato chip break. He wanted to make it clear when a cutscene was coming & give enough time to take a small break to eat some potato chips!
He designed scenarios so players know when they can take a potato chip break. He wanted to make it clear when a cutscene was coming & give enough time to take a small break to eat some potato chips!
It started as imagining our kids' storybooks coming to life and after years of work, has become our studio's debut game.
To celebrate, we're giving away 3 copies of The Plucky Squire!
❤️ LIKE
🤺 FOLLOW
♻️ REPOST for a chance to win!
It started as imagining our kids' storybooks coming to life and after years of work, has become our studio's debut game.
To celebrate, we're giving away 3 copies of The Plucky Squire!
❤️ LIKE
🤺 FOLLOW
♻️ REPOST for a chance to win!