he / they
Watch the release trailer: youtu.be/6XGeJwsUP9c
Watch the release trailer: youtu.be/6XGeJwsUP9c
Often, games that take 7+ years to make are plagued by mismanagement and painful burnout. But for Silksong? Team Cherry was having a blast. They still are.
This is their story: www.bloomberg.com/news/newslet...
Often, games that take 7+ years to make are plagued by mismanagement and painful burnout. But for Silksong? Team Cherry was having a blast. They still are.
This is their story: www.bloomberg.com/news/newslet...
I guess I’m doing a whole series of these Deities now, it’s just too fun. I’ll be continuing this series while
I’m in between jobs so here’s the latest installment. Mysterious and monolithic goliaths, not of this world. Details and close ups in the comments.
I guess I’m doing a whole series of these Deities now, it’s just too fun. I’ll be continuing this series while
I’m in between jobs so here’s the latest installment. Mysterious and monolithic goliaths, not of this world. Details and close ups in the comments.
ko-fi.com/caelan
ko-fi.com/caelan
youtube.com/live/sM2nD3o...
youtube.com/live/sM2nD3o...
🖌️: ballpoint pen+digital coloring
I think I want to make a new version of this
#Darksouls #soulsborne #art
🖌️: ballpoint pen+digital coloring
I think I want to make a new version of this
#Darksouls #soulsborne #art
After watching a dark souls compilation
After watching a dark souls compilation
Another crew member created a go fund me to help them out!
If you can’t donate please spread the word! Or send Devon elf drawings
gofund.me/eb279698
Another crew member created a go fund me to help them out!
If you can’t donate please spread the word! Or send Devon elf drawings
gofund.me/eb279698
ko-fi.com/s/2f26810fce
#art #live2dart #live2d #vtuber #live2dasset
ko-fi.com/s/2f26810fce
#art #live2dart #live2d #vtuber #live2dasset
Since then, the companies we looked at have continued to work on some of the biggest games in the world, without any push to improve the conditions of the artists doing that work. (1/7)
Since then, the companies we looked at have continued to work on some of the biggest games in the world, without any push to improve the conditions of the artists doing that work. (1/7)