Christopher Cook (🆙 United Paradigms)
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ciosciaa.unitedparadigms.com
Christopher Cook (🆙 United Paradigms)
@ciosciaa.unitedparadigms.com
Owner of @unitedparadigms.com and the Bedrock Add-Ons Discord server.

I use this account to talk about Minecraft and UP stuff. (I also do stuff for Mush Co and Moonsworth. 😜)
The new “minecraft:input_air_controlled” component introduced this last Preview is tons of fun and very easy to set up! Check it out:
February 15, 2025 at 2:14 AM
Here’s a demo video of said bug. Note how within the same subchunk, a block of matching rendering type must exist for the chalice base to be made visible.
February 4, 2025 at 10:51 PM
And here’s double multiply being used for lightening like night vision:
December 20, 2024 at 8:30 AM
Here’s a close-up of the exclusion filter for color inversion:
December 20, 2024 at 8:30 AM
It wouldn’t kill me to post some of my older, more popular stuff here, too. Here is a demo of all the blend modes currently supported by Minecraft.

In order: normal, exclusion, multiply, double multiply, additive, additive blend, premultiplied alpha, and opaque rendering
December 20, 2024 at 8:30 AM
I made some huge progress recently on my own custom Visual Studio Code extension for add-ons. It needs even more shortcuts and better descriptions, but this is a pretty solid start.
December 19, 2024 at 4:26 AM
Fun fact: you can view compiled atlases in-game. Just use “atlas.items” or “atlas.terrain” as the texture in any particle or entity. I use this infrequently to double-check that my atlas size isn’t getting out of control.
December 17, 2024 at 1:02 AM