Christopher Cook (🆙 United Paradigms)
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ciosciaa.unitedparadigms.com
Christopher Cook (🆙 United Paradigms)
@ciosciaa.unitedparadigms.com
Owner of @unitedparadigms.com and the Bedrock Add-Ons Discord server.

I use this account to talk about Minecraft and UP stuff. (I also do stuff for Mush Co and Moonsworth. 😜)
I, uhh, don't think today's Preview fixed custom block rendering in the structure block UI.
October 1, 2025 at 9:38 PM
The new minecraft:random_offset component can be super cursed…
May 11, 2025 at 3:56 AM
Ah, shit, I just realized none of the ores I’ve made for anyone in the last year drop XP. 😭
March 27, 2025 at 5:41 AM
The newest block component, “minecraft:replaceable”, makes creating tall grass-like blocks easier than ever. I do wish we had access to this component’s existence in scripting, though…
February 15, 2025 at 2:15 AM
The new “minecraft:input_air_controlled” component introduced this last Preview is tons of fun and very easy to set up! Check it out:
February 15, 2025 at 2:14 AM
Reposted by Christopher Cook (🆙 United Paradigms)
Better on Bedrock hits the Minecraft Marketplace on March 4th, 2025, priced at 990 minecoins.

All I can say is, I love you guys❤️❤️❤️❤️❤️
The MCPEDL version will still be updated and supported.
February 6, 2025 at 9:24 PM
Woo! Congrats! I’ll be your first download. 🥺
February 6, 2025 at 9:26 PM
I’ve posted this to the bug tracker. Upvote bugs.mojang.com/browse/MCPE-... to give visibility to fixing mixed-material custom blocks!
Loading...
bugs.mojang.com
February 6, 2025 at 8:29 PM
Here’s a demo video of said bug. Note how within the same subchunk, a block of matching rendering type must exist for the chalice base to be made visible.
February 4, 2025 at 10:51 PM
I wrote up an extensive analysis of a major custom block rendering bug on my server, Bedrock Add-Ons. To join, the server, visit discord.gg/bedrock-add-....

For the write-up, see discord.com/channels/523....
Join the Bedrock Add-Ons Discord Server!
Everything about developing add-ons for Minecraft | 21219 members
discord.gg
February 4, 2025 at 10:51 PM
Ah, another one for items today. Items can use 2 different components to determine off hand usage: the allow off hand component and the armor component. Here’s the comparison:
February 4, 2025 at 11:50 AM
Ah, one more thing I’d missed. Resin was integrated across the board in add-ons. A few highlights:

• The “§v” formatting code
• “material_resin” in the “minecraft:hover_text_color” item component
• “resin_palette” in the “minecraft:icon” item component (for armor trims)
February 3, 2025 at 3:02 AM
🤏🏼 In short, there are known values for everything except maces, even for jack-o’-lantern-like items (“cosmetic_head”) and generic classes (“all”, “g_armor”, “g_tool”, “g_digging”).

These indeed handle enchanments correctly per vanilla examples.
February 3, 2025 at 2:56 AM
⛏️ While working earlier, I realized Mojang's documentation for the “slot” property in the “minecraft:enchantable” item component was terrible.

Here’s an excerpt from my research: gist.github.com/ciosciaa/e09.... It reveals that there are many more enchantability classes than previously known.
Enchantability Classes
Enchantability Classes. GitHub Gist: instantly share code, notes, and snippets.
gist.github.com
February 3, 2025 at 2:50 AM
In short, custom blocks using this geometry will become laterally stretched and use double-sided rendering. You may want to consider using a custom cross model now.
February 1, 2025 at 3:55 PM
It was brought to my attention earlier that “minecraft:geometry.cross” had changed in the latest Preview (1.21.70.20) with no versioning. 😰 Check out the newest iteration here: gist.github.com/ciosciaa/261....

Credit to @xxpoggyislitxx.poggy.org for the discovery.
Minecraft 1.21.70.20 Preview New Cross Geometry
Minecraft 1.21.70.20 Preview New Cross Geometry. GitHub Gist: instantly share code, notes, and snippets.
gist.github.com
February 1, 2025 at 3:55 PM
💪🏼 I’m one step closer to realizing my dream of getting real, powerful schemas and documentation directly into Visual Studio Code.

Take a look at the documentation sidebar. It tells you everything.
December 20, 2024 at 11:53 PM
These are only usable in entities and particles for the time being!
December 20, 2024 at 8:41 AM
And here’s double multiply being used for lightening like night vision:
December 20, 2024 at 8:30 AM
Here’s a close-up of the exclusion filter for color inversion:
December 20, 2024 at 8:30 AM
It wouldn’t kill me to post some of my older, more popular stuff here, too. Here is a demo of all the blend modes currently supported by Minecraft.

In order: normal, exclusion, multiply, double multiply, additive, additive blend, premultiplied alpha, and opaque rendering
December 20, 2024 at 8:30 AM
Leona!
December 20, 2024 at 8:21 AM
I can’t express how happy I am that minecraft:geometry.full_block now casts ambient occlusion onto nearby blocks. This makes my life so much easier.
December 20, 2024 at 8:15 AM
Here are a few issues that affect development work when using Blockbench. 2 of them result in data loss; the other is a default value that needs correcting:

- github.com/JannisX11/bl...
- github.com/JannisX11/bl...
- github.com/JannisX11/bl...

Please upvote them if you can to get them prioritized!
Fit to Frame Item Display Transform Property Deleted · Issue #2592 · JannisX11/blockbench
What are you trying to do, and what do you expect to happen? By default, GUI icons generated from blocks are scaled to fit the frame. This can be disabled by setting fit_to_frame to false in the gu...
github.com
December 20, 2024 at 12:43 AM
Another fun fact: the 4 new file types for jigsaw structures use a different JSON processor which supports trailing commas.
December 19, 2024 at 4:29 AM