Christopher Cook (🆙 United Paradigms)
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ciosciaa.unitedparadigms.com
Christopher Cook (🆙 United Paradigms)
@ciosciaa.unitedparadigms.com
Owner of @unitedparadigms.com and the Bedrock Add-Ons Discord server.

I use this account to talk about Minecraft and UP stuff. (I also do stuff for Mush Co and Moonsworth. 😜)
Woo! Congrats! I’ll be your first download. 🥺
February 6, 2025 at 9:26 PM
I’ve posted this to the bug tracker. Upvote bugs.mojang.com/browse/MCPE-... to give visibility to fixing mixed-material custom blocks!
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bugs.mojang.com
February 6, 2025 at 8:29 PM
Here’s a demo video of said bug. Note how within the same subchunk, a block of matching rendering type must exist for the chalice base to be made visible.
February 4, 2025 at 10:51 PM
🤏🏼 In short, there are known values for everything except maces, even for jack-o’-lantern-like items (“cosmetic_head”) and generic classes (“all”, “g_armor”, “g_tool”, “g_digging”).

These indeed handle enchanments correctly per vanilla examples.
February 3, 2025 at 2:56 AM
In short, custom blocks using this geometry will become laterally stretched and use double-sided rendering. You may want to consider using a custom cross model now.
February 1, 2025 at 3:55 PM
These are only usable in entities and particles for the time being!
December 20, 2024 at 8:41 AM
And here’s double multiply being used for lightening like night vision:
December 20, 2024 at 8:30 AM
Here’s a close-up of the exclusion filter for color inversion:
December 20, 2024 at 8:30 AM
Leona!
December 20, 2024 at 8:21 AM