Christopher Cook (🆙 United Paradigms)
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ciosciaa.unitedparadigms.com
Christopher Cook (🆙 United Paradigms)
@ciosciaa.unitedparadigms.com
Owner of @unitedparadigms.com and the Bedrock Add-Ons Discord server.

I use this account to talk about Minecraft and UP stuff. (I also do stuff for Mush Co and Moonsworth. 😜)
I, uhh, don't think today's Preview fixed custom block rendering in the structure block UI.
October 1, 2025 at 9:38 PM
The new minecraft:random_offset component can be super cursed…
May 11, 2025 at 3:56 AM
The new “minecraft:input_air_controlled” component introduced this last Preview is tons of fun and very easy to set up! Check it out:
February 15, 2025 at 2:14 AM
Here’s a demo video of said bug. Note how within the same subchunk, a block of matching rendering type must exist for the chalice base to be made visible.
February 4, 2025 at 10:51 PM
Ah, another one for items today. Items can use 2 different components to determine off hand usage: the allow off hand component and the armor component. Here’s the comparison:
February 4, 2025 at 11:50 AM
💪🏼 I’m one step closer to realizing my dream of getting real, powerful schemas and documentation directly into Visual Studio Code.

Take a look at the documentation sidebar. It tells you everything.
December 20, 2024 at 11:53 PM
And here’s double multiply being used for lightening like night vision:
December 20, 2024 at 8:30 AM
Here’s a close-up of the exclusion filter for color inversion:
December 20, 2024 at 8:30 AM
It wouldn’t kill me to post some of my older, more popular stuff here, too. Here is a demo of all the blend modes currently supported by Minecraft.

In order: normal, exclusion, multiply, double multiply, additive, additive blend, premultiplied alpha, and opaque rendering
December 20, 2024 at 8:30 AM
Leona!
December 20, 2024 at 8:21 AM
I made some huge progress recently on my own custom Visual Studio Code extension for add-ons. It needs even more shortcuts and better descriptions, but this is a pretty solid start.
December 19, 2024 at 4:26 AM
This is how you know you’re in deep.
December 18, 2024 at 11:46 PM
Fun fact: you can view compiled atlases in-game. Just use “atlas.items” or “atlas.terrain” as the texture in any particle or entity. I use this infrequently to double-check that my atlas size isn’t getting out of control.
December 17, 2024 at 1:02 AM
I took the opportunity to tweak my VS Code setup before getting to work today. Most notably, I added file icons from Panic’s Nova and sidebar documentation for the property under the cursor in JSON. I also tweaked how the sidebar view icons are presented.
December 14, 2024 at 9:14 PM
Oops.
December 11, 2024 at 2:06 AM